Advanced Garages is a complete garage system for FiveM. Players open a garage and step into a showroom where every car stands with its real stats, then drive it out with its exact damage, fuel and tuning. Garages can be public car parks, private garages players buy and share with keys, job and gang fleets, piers, hangars and impounds, and they can be walked into: a GTA interior, a shell, or the real car park on your map, with cars parked on painted bays.
Nothing is typed into a config file to make a garage. Every garage, with its zone, menu point, spawn points, interior, parking bays and preview camera, is placed in game with /garagecreator and applied to everyone at once. The first start opens 39 ready-made garages across the map, impounds included.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, creator access and the first test. | |
Moving from 5.0 without losing a garage or a car. | |
The garage menu, placing garages, interiors and MLO bays, private garages, decoration, job garages, the impound, insurance and the settings. | |
Frameworks, keys, fuel, targets, menus, inventories, clothing, Discord logs and languages. | |
Player, admin and console commands, plus the exports and events for your own scripts. | |
What each problem means and how to fix it. |
What it does#
Area | Details |
|---|---|
Garage menu | A showroom per garage with each car's stats and brand, a cinematic camera, preview mode and music. Drive, bring, send to another garage, transfer to a player, tag and favourite. |
Garage creator | Every garage placed with a free camera: zone, menu point, spawn points, access, jobs and gangs, purchase price, storage fee, interior, and a preview camera studio for the menu shot. |
Interiors | Walk-in garages: 15+ GTA showrooms, custom shells, or MLO car parks with numbered, painted bays where cars stay parked. |
Private garages | Bought by players, shared with keys, sold back, and furnished with hundreds of props, stashes, wardrobes and real lights. |
Vehicles | Persistent cars that stay where they were left, persistent dents and damage, fuel and stance saved, keys handed over. |
Impound and recovery | Police impound form with time, fee and note; impounds per vehicle type; recovery points for lost cars. |
Insurance | Basic, Kasko and Premium weekly policies, claims for destroyed cars, a no-claim discount, auto renewal. |
Job garages | Fleets per job or gang, with grades, rental price, liveries, extras and tuning. |
Compatibility | ESX, QBCore and Qbox; 13 key systems, 10 fuel scripts, 9 inventories, 12 clothing scripts; ox_target, qb-target and radial menus. |
Languages | 42 translations, set once with |
Driving it from your own scripts? An MDT impounds with one export, a reward script hands out a car through the same registration as
/givecar, and a phone app opens any garage by name. See Commands and Exports.



