Trading Cards turns collecting into a real activity on your server. Players buy booster packs from a shop NPC, tear them open in an animated reveal, keep their best pulls in a 180-slot album, show them off to the people around them, send them to a PSA grader for a score out of 10, and swap their duplicates with a card trader. Every card is an inventory item with its own metadata, so it can be traded, sold, stolen or stored like anything else.
What sets it apart is that nothing about the collection lives in a config file. Cards, rarities, drop weights, card designs and the NPCs that sell, grade and trade are all made in game from one panel, /cardcreator, and saved to the database the moment you press save. Card designs are built with a layer-based theme editor — shapes, text bound to the card's stats, artwork, icons and holographic effects — and three finished themes ship with it.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, the inventory items and claiming creator access. | |
Moving a server from 1.x to 2.0: what is kept, what changed and what to remove. | |
Packs, the album, showing cards, the shop, PSA grading, the trader, and the creator: cards, rarities, themes and NPCs. | |
Frameworks, inventories, targets, notifications, quests, Discord logs and languages — and how each one is detected. | |
The creator command and its permissions, plus the client and server exports for your own scripts. | |
What each problem means and how to fix it. |
What it does#
Area | Details |
|---|---|
Booster packs | A progress bar with a pack in hand, then a full-screen reveal: tear the top tab, flip each card or reveal them all at once. The background glows with the colour of the best pull. |
Cards | Each card carries its name, artwork, rarity, lore, health, attack, height, weight and quality as item metadata. Players use one to view it, show it to everyone within 3 metres, or store it in an album. |
Album | A 180-slot binder per album item, with search, rarity filters and page turns. Cards are taken out and shown straight from the album. |
PSA grading | A grader NPC inspects a card for a fee and stamps a rating from 1 to 10 in half steps, across four brackets up to a perfect gem mint 10. |
Card trader | An NPC that takes a set number of cards and hands back others from its binder, with a difficulty slider that makes rare pulls harder. |
Shops | NPC shops with their own stock and prices, paid in cash or bank. |
Creator | One in-game panel for cards, rarities, card themes and NPCs — placed in the world with a ghost preview. Changes reach every player without a restart. |
Theme editor | Layers of shapes, text, images, icons and effects (holographic sheen, foil sweep, sparkles, prism, glow…), each one bindable to the card's data and the rarity's colours. |
Languages | 41 translations in |
Driving it from your own scripts? Booster packs are ordinary items, so a reward, a loot table or a mission hands one out with your inventory's own
AddItem, and the client exports open a pack, the card menu or the creator from a radial menu or a phone app. See Commands and Exports.



