Water War turns any corner of your map into a water gun battle. Staff draw an arena in game, players walk into it, and the round starts on its own: weapons are put away, a water gun goes into their hands, and every hit on another player is a point on a live leaderboard. When the clock runs out the top three are paid, the winner is announced, and a new round starts for whoever is still inside.
There is nothing to schedule and no lobby to queue for. Every arena is drawn in game with a free camera, every change reaches every player at once, and the water gun itself never hurts anybody — each hit is cancelled on the server and turned into a point instead.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database table, and giving staff access to the creator. | |
The creator, drawing an arena, rewards and blips, a round from the first hit to the payout, the water jet and every setting. | |
Frameworks, money accounts, inventories, the HUD, notifications, languages and the currency format. | |
The commands, the live water jet tuner, and the events your own scripts can listen to. | |
What each problem means, what the console is telling you, and how to fix it. |
What it does#
Area | Details |
|---|---|
Arenas | Any shape, drawn corner by corner with a free camera, as tall as you need. Each one has its own name, round length, player cap, rewards and map blip. |
Battles | Walk in to join, walk out to leave. The round starts with the first player, latecomers join with the clock already running, and the next round starts by itself ten seconds after the last one ends. |
Water gun | A custom add-on weapon handed out at the edge of the arena and taken back on the way out. The player's own weapons are stored and returned. It does no damage, anywhere. |
Scoring | Every hit on another player in the same arena is worth a configurable number of points, checked on the server, with a cooldown against trigger spam. |
Interface | A live battle card with the countdown, your score against the leader, the top five and a feed of the last five hits — then an end screen with the winner and the podium. |
Rewards | Money and items for first, second and third place, set per arena and paid into the account you choose: cash, bank or black money. |
Effects | A water jet on the muzzle and a splash where it lands, seen by everyone nearby, and glowing walls that mark the arena's edge while you are inside it. |
Frameworks | ESX, QBCore and Qbox, detected on start. Open bridge files for anything else. |
Languages | Two complete translations: EN · TR — and any other you add in a single file. |
Building something around it? A battle pass, a stats board or an achievement system can listen to the round, hit and result events every player in an arena receives. See Commands and Exports.



