Vending Machine Creator turns every drink, snack and coffee machine on your FiveM server into something players use, own and rob. Admins place vending machines anywhere from an in-game creator — aim, turn, click — and every vending machine already standing on the GTA map works out of the box, with the products and prices you configure. A machine can be put up for sale: a player buys it, restocks it from their own inventory, sets the prices and keeps a share of every sale. And any machine can be forced open with a lockpick, a skill check and a police alert.
It runs on ESX, QBCore and QBox, detects your inventory on its own, and ships with seven ready-made machine types, 41 languages and a phone app for ordering from anywhere on the map.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, the products and their icons, and who can open the creator. | |
Map machines, placing your own, machine types, buying, ownable machines, robberies, the phone app and every setting. | |
Frameworks, inventories, text UI, HUD and phone — how each is detected, notifications, police dispatch and adding your own. | |
The command, the keys, and the events and server callbacks for driving it from your own scripts. | |
What each problem means, and how to fix it. |
What it does#
Area | Details |
|---|---|
Creator | Place, edit, teleport to and delete vending machines from one panel. A see-through preview sits on the ground while you aim, products are picked from your inventory's own item list with pictures, and each machine can have its own map blip. |
Map machines | Every eCola, Sprunk, snack and coffee machine, drink fridge and water cooler already on the GTA map sells its product list — nothing to place. |
Buying | A product menu, a walk-up vending animation with the product in hand, and payment from cash, bank or black money — chosen per machine. The server prices every purchase. |
Ownable machines | Machines put up for sale and bought by players, who restock them from their own inventory, set the prices, collect the earnings and can sell the machine back. |
Economy | The owner keeps a share of every sale — 80% by default — and the rest leaves the economy as tax. Stock is real: the owner pays for it with their own items. |
Robbery | A lockpick, a progress bar and an ox_lib skill check. Thieves take part of an owner's stock, the owner is told, the police get an alert with a blip, the lockpick can break and the machine stays shut for a while. |
Phone app | VendGo for Quasar Smartphone lists every machine by distance, sets a GPS waypoint and orders straight to the inventory. |
Languages | 41 translations included. Any text missing from yours falls back to English. |
Wiring it into your own scripts? The police dispatch, the notifications and the framework and inventory bridges are open files, and a lockpick another resource already owns can start a robbery with one event. See Integrations and Commands and Exports.



