Safezone Creator turns any part of your map into a protected area. Inside a safe zone nobody can be hurt, nobody can aim or shoot, and whatever weapon a player is holding goes back in its holster — exactly what a hospital, a police station, a spawn point, a car meet or a social RP hub needs. Each zone can also heal the players standing in it, cap how fast cars drive through it, draw its outline in the world and put a blip on the map.
Nothing is typed as a coordinate. Every zone is drawn in game — you fly a free camera over the area and click its corners — and every option is set from an in-game creator. Zones are saved to the database and reach every player the moment you press save: no restart, no file to edit.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database table and who can open the creator. | |
The creator, drawing a zone, the blip, access control, bypass weapons, the zone settings and what a player goes through inside. | |
Frameworks, inventories, gangs, the HUD, notifications, Discord logs and languages — and how each one is detected. | |
The creator command, the enter and exit events, and the zone data your own scripts receive. | |
What each problem means, and what to do about it. |
What it does#
Area | Details |
|---|---|
Protection | Godmode for everyone inside, attacking and aiming switched off, and the weapon in hand swapped for fists — from the moment a player crosses the line until the moment they leave. |
Zone creator | Every zone drawn with a free camera, corner by corner, at the height you choose. A searchable list of every zone, with teleport, edit and delete. |
Healing | Optional per zone: players inside recover health over time until they are back to full. |
Speed limits | Optional per zone: a top speed in km/h for every driver inside, released as soon as they drive out. |
Access control | Jobs and their grades, or a gang and its grades, that keep their weapons inside a zone — still protected by godmode, but free to act. |
Bypass weapons | Weapons that stay usable inside a zone for everybody, picked from your inventory's own item list. |
Blips and visuals | A map blip per zone with its own name, sprite, colour, scale and position, and an optional outline drawn in the world. |
Notifications | An optional message with the zone's name when a player enters or leaves it. |
Logs | Every zone created, edited and deleted posted to Discord, with the admin's name and identifiers. |
Languages | Nineteen translations: AR · BG · DA · DE · EN · ES · FA · FR · HI · HU · IT · JA · KO · NL · PT · RO · RU · TR · ZH-CN. |
Driving it from your own scripts? Every zone fires a client event when a player walks in and another when they walk out, carrying the zone's full data — enough to hide a HUD, pause a job or refuse your own actions inside. See Commands and Exports.



