Biohazard Creator turns your server into a zombie outbreak on demand. Night falls, fog rolls in, the city lights die — and a horde rises around every player. A zombie that lands enough hits turns a survivor into one of them, and an infected player has a clock running: infect a human before it reaches zero, or drop. Whoever is still human when the timer runs out wins.
Every outbreak is designed in game. An admin opens the creator, names the event, picks the whole map or draws a zone from the sky, and tunes the weather, the hour, the horde, the zombies and the infection — then saves it as a preset and launches it with one click, or lets Auto Start pick a random preset every few hours. It is standalone: it runs on ESX, QBCore, Qbox or no framework at all, and its only dependency is oxmysql.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, admin access and the first outbreak. | |
The creator, drawing a zone, every event setting, how an outbreak plays, the scoreboard, levels and Auto Start. | |
Frameworks, rewards, notifications, clothing, revives, the phone app and languages — and the two open files that connect them. | |
The command and the keybind, the server exports, and the events your own scripts can listen to. | |
What each problem means and how to fix it. |
What it does#
Area | Details |
|---|---|
Event creator | Design, save and launch outbreaks from an in-game panel with seven sections — general, area, ambience, zombies, horde, infection and rewards. Every value is checked and clamped by the server before it is saved. |
Zones | The whole map, or a polygon drawn with a free-flying camera. A zone event only affects players standing inside it, keeps the horde inside it, and marks it on the map with a blip and a radius. |
Ambience | A night hour, a frozen clock, forced weather, a city blackout and a Halloween filter, with an intro and an ending overlay and sound. Weather and time are restored when the event ends. |
The horde | AI zombies that scale with the player count, spawn in bursts around players, sprint, knock down whoever they hit and are cleaned up when they die. |
Infection | Enough hits turn a human into a zombie player, with the zombie model and a staggering gait. Infected players must spread the virus before their window closes. Survivors are never killed by the horde — only infected. |
Scoreboard | A live kill ranking on a key, with each player's status, level and the time left. |
Progression | XP for taking part, kills, infections, surviving and being the MVP. Sixty levels on a curve you set and seven cosmetic ranks, stored for good. |
Phone app | A companion app for Quasar Smartphone with the live outbreak, the player's profile and a global leaderboard. |
Rewards | Money and an item for every survivor, per event, paid through an open file you connect to your framework. |
Auto Start | A random saved outbreak every two to five hours, announced in chat and on the phone. |
Languages | English and Spanish included: EN · ES. Any other language is one JSON file. |
Driving it from your own scripts? Read a player's level and stats or the global leaderboard with two server exports, and react to an outbreak starting or ending from any resource. See Commands and Exports.



