Tattoo Creator lets your players design their own tattoos in game, on their own character. They walk into a studio, the camera turns to their body, and they build a design from a gallery of flash art, lettering, a freehand pen or an image link — dragging it across the skin until it sits right. When they pay, the tattoo becomes a real GTA tattoo that everyone around them sees within a second, and it stays on through clothing changes, skin reloads and restarts.
Studios can run themselves as NPC shops, or belong to players: an owner, a staff of tattoo artists with ranks and wages, a till, supplies that run out and levels that unlock upgrades. An artist invites a customer onto the tattoo spot, and the customer watches their own character being tattooed live, stroke by stroke. And there is nothing to build or restart: no external tools, no texture files to compile, no SQL to import — every studio is placed in game and every behaviour is a setting changed live from an in-game panel.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, the three folders, load order, the database, admin access, updating and uninstalling. | |
The admin panel, placing a studio, the studio itself, prices and removal, player-run studios, artist sessions, supplies, upgrades, moderation, catalog exports and the settings. | |
Frameworks, appearance scripts, inventories, targets, text UI, Discord logs, your own fonts and designs — and how each one is detected. | |
Chat and console commands, plus the client and server exports for driving it from your own scripts. | |
What each problem means, and the command or panel that explains it. |
What it does#
Area | Details |
|---|---|
The studio | One screen: the library on the left, the character in the middle, the body on the right. The character is the canvas — drag to move a tattoo, scroll to resize, Shift + scroll to rotate — and the live preview is the exact texture that gets inked. |
The library | 91 recolourable flash designs in nine styles, lettering with 24 fonts, a freehand pen with mirror mode, image links, saved designs, share codes and a history of everything a player ever put on their body. |
Real tattoos, live | Six body parts and 34 named quick spots — full back, ribs, forearm and more. A paid tattoo is a real ped decoration that every nearby player sees within about a second, with no resource restart and no file to build. |
Player-run studios | An owner, staff and ranks built from 13 permissions, a till, wages, artist commission, supplies delivered as crates, ten studio levels and four upgrades, and a management menu with a dashboard and a full activity log. No framework job and no society account needed. |
Artist sessions | The artist invites a customer onto the tattoo spot; the customer sees their own character with the artist's work mirrored onto it live, and the running bill. Finish inks it, charges the customer and splits the money. |
Admin panel | Every studio placed in game: the area drawn as a polygon, the NPC, the tattoo spot, the management and supply points, and the blip. A moderation queue, player tools and every setting in one window. |
Catalog exports | Turn any design into a standard GTA tattoo that illenium-appearance and qs-appearance list in their own menus — kept in sync automatically. |
Settings | 133 settings in twelve searchable sections, edited in game, saved in the database and applied to every player the moment you save. An update never overwrites them. |
Languages | 41 translations, from English and Spanish to Japanese, Arabic and Turkish, switched from the Settings panel. |
Driving it from your own scripts? A beauty salon or a job script can run an artist session at its own chair, read and wipe a player's tattoos, and move money in and out of a studio's till. See Commands and Exports.



