Motorhome turns the vehicles your players already drive into homes they can walk into. Park a camper van, an RV, a yacht or a Luxor jet, walk up to its door, and step inside a furnished interior — with a stash, a wardrobe, a phone charger and furniture they bought and placed themselves. The home travels with the vehicle: drive it to the beach, set up a bonfire and a tent outside, and invite a friend in through the doorbell.
Every motorhome is identified by its plate, so the interior, the furniture, the stash and the vault codes follow that one vehicle wherever it goes. Each interior runs in its own private routing bucket, keys can be shared with other players, and a full decoration editor with over 500 objects lets owners make it theirs — while thieves can try a lockpick on the door.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, the shell and vehicle packs, load order, the database and the lockpick item. | |
Entering, keys and visitors, stashes and vault codes, decorating, camping, junk and the cleaning robot, break-ins, the furniture creator and adding your own vehicles. | |
Frameworks, inventories, wardrobes, phones, target, dispatch and weather — and how each one is detected. | |
Player and admin commands, plus the exports and events for driving it from your own scripts. | |
What each problem means and how to fix it. |
What it does#
Area | Details |
|---|---|
Walk-in interiors | 14 vehicles ready out of the box — camper vans, RVs, yachts and the Luxor jets — each opening a shell by tier in a private routing bucket. Leave the server inside and you are put back inside when you return. |
Keys and visitors | The registered owner always has the key. Owners share keys with a command, and anyone else rings the doorbell and waits to be let in. |
Storage | A stash, a wardrobe and a phone charger placed wherever the owner stands, plus storage furniture with its own capacity. Every stash can be locked with a vault code on a keypad. |
Decoration | Over 500 objects across kitchen, bathroom, bedroom, living and garden — beds, sofas, TVs, lights with colour and intensity, working doors and colour variants — placed with a free camera and a gizmo. Sold furniture refunds part of its price. |
Furniture creator | Admins add new furniture in game, with colour variants, storage, prices and photographed thumbnails, pushed live to every player without a restart. |
Camping | A bonfire, a tent and deck chairs placed around a parked motorhome. |
Junk and cleaning robot | Dust and rubbish build up while people live inside. Sweep it by hand, or buy a robot vacuum that leaves its dock and cleans on its own. |
Break-ins | A lockpick on the door with a skill check, a police minimum, a chance of the pick breaking and an alarm that warns the owner by phone and the police on the map. |
Realism | When the vehicle is hit, everybody inside is thrown to the floor and the camera shakes. |
Languages | 41 translations included, chosen with one convar shared by every Quasar resource. |
Driving it from your own scripts? A HUD can hide itself while a player is decorating, a radial menu can hand keys to the nearest player, and any script can ask which motorhome the player is standing in. See Commands and Exports.



