Police Creator is a complete FiveM police system: a modular MDT / CAD tablet, live dispatch with a map and a call widget, citizen and vehicle records, reports, a penal code with fines and prison, awards, radio, department chat, CCTV, bodycams, a K9 unit, a speed radar, placeable cones, barriers and spike strips, fleet garages with a department budget, armouries, evidence rooms and uniform lockers. It ships with automatic dispatch alerts, crime-scene evidence and an in-game police light editor, and it runs on QBCore, Qbox, ESX or standalone.
What separates it from other police scripts is how little is typed. Almost every behaviour — ranks and permissions, dispatch, radio channels, the penal code, garages, shops, lockers, the K9 — is a setting changed live from the in-game admin panel, and every location is placed in game with a gizmo. There is no SQL to import: the first start builds every table and opens a working Mission Row setup you can walk through with one command.

Where to start#
Page | What it covers |
|---|---|
Requirements, download, start order, the database, image uploads and claiming admin access. | |
The tablet, camera kit, dog food and evidence items, ready to paste for every inventory. | |
The tablet, permissions, dispatch, records, reports, fines, prison, radio, cameras, K9, radar, placeables, garages, lockers and the admin panel. | |
Automatic alerts, crime-scene evidence, the police light editor and the props pack. | |
Frameworks, inventories, targets, voice, clothing, vehicle keys, banking, fuel and garages — and how each one is detected. | |
Every command and keybind, plus the exports and events for your own scripts. | |
What each problem means, the console line that explains it, and the fix. |
What it does#
Area | Details |
|---|---|
MDT / CAD tablet | A home grid you rearrange, browser-like tabs, a theme studio, guided walkthroughs on every page, and only the modules each rank is allowed to open. |
Dispatch | Live calls with priorities, notes and assigned units, a floating-panel workspace with a live map, active officers grouped by callsign, a call widget driven by the arrow keys, and 911 commands for citizens. |
Records | Citizen profiles with mugshots, licences, weapons, vehicles, notes, fines and wanted/dangerous flags; vehicle records with BOLO flags; reports with tags, people, vehicles and evidence; tactical operations drawn on a shared map. |
Justice | A penal code per department, charges and custom fines, payment points for citizens, fines paid into the department's bank account, and a prison with a bus cinematic and a sentence timer. |
Officers | Roster, hiring and firing, badge numbers, callsigns, duty clock with a weekly leaderboard, awards and medals. |
Field tools | Handcuffs, escort and search, radio with channels and broadcast buttons, RPOL codes, CCTV cameras, bodycams, a K9 unit with eight breeds, a dual-antenna speed radar with plate reader, ankle trackers, impound, and placeable cones, barriers, speed cameras and spike strips. |
Stations | Fleet garages (menu, exterior bays or interiors) with condition, fuel, repairs and a department budget, a fleet dealer, armouries, item storage, evidence rooms, uniform lockers and map markers. |
Companion resources | Automatic alerts for shootings, speeding, car theft and officers down; evidence revealed with a flashlight and bagged; a 3D editor for police light bars with presets and sirens. |
Admin panel | Every setting edited in game and applied live, a setup guide that lists what is still the shipped example, action logs with Discord webhooks, and an updater. |
Languages | 15 languages: EN · ES · DE · FR · IT · PT-BR · NL · RU · HU · AR · JA · KO · ZH · ZH-TW · CNR. |
Driving it from your own scripts? A robbery or heist sends a call to the MDT with one export, and fines, handcuffs and society money all have exports and events of their own. See Commands and Exports.



