Inventory (qs-inventory) is Quasar Store's FiveM inventory for ESX, QBCore and Qbox. It handles everything your players carry — items, weapons, money and clothes — with fluid drag and drop, a hotbar and a GTA-style quick wheel, stashes, trunks and gloveboxes, shops with stock, crafting benches, weapon attachments and custom tints, clothing as items, player trading, and twelve complete styles each player picks for themselves.
What sets it apart is how little is typed. Every setting is changed in game with /inventoryconfig and saved in the database, so updates never wipe it. Every stash, shop, sell point, crafting bench, item and add-on weapon is made in game with /inventorycreator, placed where you stand and live for every player the moment you save. And it answers the exports scripts already call on qb-inventory and ox_inventory, with an importer that brings your items and saved inventories over.
Where to start#
Page | What it covers |
|---|---|
Requirements, framework setup, load order, the database, items per framework, and claiming admin access. | |
Updating from 4.0, and importing from ox_inventory, qb-inventory, ESX and tgiann-inventory. | |
The inventory, the style studio, items, weapons, clothing, stashes and trunks, shops and crafting, trading, robbery, the admin tools and the settings. | |
Frameworks, targets, clothing scripts, qb-inventory and ox_inventory compatibility, Discord logs, hooks and the add-ons in the package. | |
Every command, client and server export, and event for driving the inventory from your own scripts. | |
What each problem means and how to fix it. |
What it does#
Area | Details |
|---|---|
Inventory | Drag and drop with stacking, splitting and smart right click, search and sort, a hotbar on keys 1–5, a protected slot robbers never see, and item cards with each item's data and condition. |
Style studio | 12 complete styles and a free mode with shapes, effects, colours, fonts and particles, a compact layout and a GTA-style quick wheel — chosen by each player, with a server default. |
Items | Rarities, durability and decay, renaming, combining, consumables with animations and props — made in game or in a file. |
Weapons | Serial numbers, ammo items, wear and repair, an attachments screen with the weapon in front of you, colour and image tints, stats compared with the weapon in hand, and add-on weapons made in game. |
Clothing | What players wear is kept as items in 14 slots, put on and taken off by dragging onto the character. |
Storage | Shared and personal stashes, trunks and gloveboxes sized per vehicle class or model, and bags on the ground that can be kicked. |
Economy | Shops with limited stock and restock, buyers, crafting benches with time and success chance, vending machines and dumpsters. |
Players | Giving, trading with double confirmation, throwing and placing items, hands up, robbery and police searches. |
Creator | Stashes, shops, sell points, benches, items and weapons placed in game with job and gang access, peds, props and blips; giving items to several players at once; and the importer. |
Anti-dupe | Every item created is tracked with the script that gave it; burst, loop and spike alerts reach online admins and Discord; and a scan shows who holds each item. |
Settings | Every behaviour in 17 sections, edited in game and applied to every player when saved. |
Languages | 41 complete translations, admin panels included. |
Driving it from your own scripts? Add and remove items, open stashes and shops, register usable items and react to purchases and moves with hooks. See Commands and Exports.



