Trucker Job gives your FiveM server a complete trucking career. A driver walks up to the dispatcher at the truck yard, picks a contract and a rig, and the truck is waiting for them: hitch the trailer at the port, haul it across Los Santos, hand it over and bring the truck back to get paid. Some loads are sealed and ready to go; others are an empty flatbed and a round of loading docks, where every box goes on — and comes off — by hand.
What separates it from other truck driver scripts is that the work changes, not just the rate. Hand-loaded contracts put the driver in a top-down loading view, dragging boxes from a pile onto the deck with the mouse; stolen cargo can turn up in any container, offering better money at the risk of a police report; and every level unlocks bigger rigs that carry more and pay more. Every payout is worked out on the server from the real distance and the real load, the database builds itself on first start, and daily and monthly leaderboards pay the top three drivers.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, the job, the optional items and updating from an older version. | |
The job panel, a run step by step, contracts, rigs, hand-loading, stolen cargo, pay, levels, leaderboards, the shop, the guide and the world. | |
Frameworks, targets, vehicle keys, outfits, fuel, police dispatch, notifications, Discord logs and languages. | |
Opening the panel from your own scripts, and the exports that tell another resource who is on a run. | |
What each problem means, and the console message that explains it. |
What it does#
Area | Details |
|---|---|
Contracts | Standard Freight and Hand-Loaded Freight out of the box, each with its own level, pay and experience multipliers, stolen-cargo chance and kind of load. Add as many as you like. |
Rigs | Packer, Hauler and Phantom, unlocked at levels 1, 8 and 18. A bigger rig pays a better rate and carries more freight, so it is worth driving the best one you have. |
Hand-loading | A top-down loading view with a cursor: click a box, drag it onto the deck, let go. Four docks per run, a different number of boxes at every stop, and the whole load comes off again at the drop-off. |
Stolen cargo | A chance per contract of finding contraband in the container. Take it to a buyer for double pay in black money — unless the police are tipped off first. |
Pay | Per 100 metres of the whole route plus per box carried, scaled by level, contract, rig and kind of load — always calculated and paid by the server. |
Progression | Endless levels that raise the pay rate and lower the chance of a police report, with the bonus capped at a level you choose. |
Leaderboards | All-time, monthly season and daily rankings, with cash prizes for the top three — kept safe for any winner who was offline at the reset. |
Shop | An optional supply store with buy and sell tabs, categories and level locks, plus shipping manifests handed out with every paid run. |
Interface | A job panel with a cinematic camera on the dispatcher, a live route tracker, a driver's handbook with map blips for every delivery point, and ground markers on every objective. |
Compatibility | ESX, QBCore and Qbox; ox_target and qb-target; eleven vehicle key scripts; ESX and QBCore outfits; any fuel or police dispatch script. |
Languages | Eleven complete translations: EN · IT · ES · FR · PT · DE · RU · TR · NL · CN · ZH-TW. |
Driving it from your own scripts? A job centre can refuse a second job while somebody is on a run, a jail script can cancel the run of a driver it has just arrested, and an NPC manager can open the job panel with one export. See Commands and Exports.



