Before You Begin#
Digital Den Shops is a map: it streams buildings, doors and collisions and nothing else, so the list of requirements is short.
Requirement | Status | Notes |
|---|---|---|
FiveM server (FXServer) | Required | Any up-to-date server artifact. |
The Cfx.re account that bought it | Required | The map is protected by the Cfx.re Asset Escrow. Your server key must be created with the same account. |
Framework | Not needed | Runs the same on ESX, QBCore, Qbox or a standalone server. |
Database | Not needed | No SQL file and no tables. |
Shop · door lock · target | Optional | Only to sell items in the stores or lock their doors — see Integrations. |
Downloading Digital Den Shops#
After purchasing Digital Den Shops, the map is automatically linked to your Cfx.re account. Every asset bought through Tebex is downloaded from the official Cfx.re portal.
Open Granted Assets
Go to the granted assets page of the portal: portal.cfx.re/assets/granted-assets.
Sign in with the right account
Use the same Cfx.re account you used at checkout. On any other account the asset does not appear — and a server key from another account will refuse to load it.
Download the map
Find
Digitalden [map]in the list and download it.
After extracting the download, you should have the following folder:
qs_digitalden/
├── .fxap -- escrow licence file
├── fxmanifest.lua
└── stream/ -- models, collisions and placements (protected)Keep the folder named
qs_digitaldenand leave everything inside it exactly as it came. The files are encrypted for your server; a missing or renamed piece shows up in game as a hole in the city or a store that never opens.
Installing the Resource#
Move the qs_digitalden folder into your server's resources directory. It can live in any category folder — next to your other maps is a good place:
resources/
└── [maps]/
└── qs_digitalden/Then add it to your server.cfg:
# Maps
ensure qs_digitaldenLoad order only matters between maps. When two resources stream a file with the same name, the one started last wins — so if you keep another map that touches the same blocks, decide which one should win and start it after the other. Scripts that use the stores (shops, door locks, jobs) can start in any order.
What the Map Replaces#
To fit the stores into the city, the pack ships its own version of the buildings, collisions and LODs around each one. Any other resource that streams one of these vanilla sections will collide with it:
Store | Vanilla section | What is replaced |
|---|---|---|
Del Perro |
| The building, its ground and details, collisions, the |
Little Seoul |
| The apartment building, its decals, night lights and LODs, collisions and the |
Vinewood |
| The building, decals, emissive lights and LODs, collisions and the |
Strawberry |
| The strip mall, its signs and LODs, and collisions. |
Downtown |
| The building, details, emissive lights and super-LOD, collisions and the |
Search your resources folder for files starting with these names — sm_11_, kt1_11_, hw1_01_, sc1_13_, dt1_14_. If another resource besides qs_digitalden has them, see Common Errors.
Verifying the Installation#
Restart the server and look for the start line in the console:
Started resource qs_digitaldenThen join your server and check one store:
Go to a store
Drive to the Little Seoul store, or teleport there with your admin menu:
-662.68, -879.52, 25.92. All five coordinates are in the Map Guide.Walk in
Go through the glass front doors. The interior loads as you cross the threshold — no fade and no loading screen.
Look around
The phone displays, shelving and ceiling lights are in place, the street is visible through the glass, and the staff door at the back opens.
There is nothing else to set up. The map has no config file — shops, door locks and blips are added from your own resources, as shown in Integrations.



