Dealership Creator puts real cars in front of your players. A customer walks up to the counter, a curtain closes, and they are standing beside the car in a showroom with a scripted camera, a paint shop that changes the real car, and a checkout that takes cash, bank or any currency you invent. Dealerships can belong to players or to jobs, with staff, ranks, a till, a sales desk and restock runs driven in from the port — and the forecourt outside is furnished with props and display cars you drag into place.
What separates it from every other dealership script is how little is typed. Every dealership — its counter, its grounds, its preview spots, the furniture and the cars on its forecourt — is placed in game with a free camera and handles. Every behaviour is a setting changed live from an in-game panel. And there is no SQL to import: the first start builds the tables and opens eight stocked dealerships over a catalogue of 528 priced vehicles.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, and claiming admin access. | |
Uninstalling qs-vehicleshop completely: its resources, its tables, and what to keep. | |
The two windows, placing a dealership, the catalogue, the showroom, currencies, owned dealerships, furnishing, the optional features and the settings. | |
Installing dealerships and catalogues other servers shared, keeping them up to date, and publishing your own. | |
Frameworks, targets, inventories, keys, banking, phones — and how each one is detected. | |
Chat and console commands, plus the exports for driving it from your own scripts. | |
What each problem means, and the console command that explains it. |
What it does#
Area | Details |
|---|---|
Showrooms | A real display car on a real spot, a scripted camera with a cinematic tour, five sections — browse, catalogue, paint shop, performance, checkout — a private copy of the world per customer, and music. |
Buying | Any currency per vehicle: cash, bank, an item coin or your own VIP currency, with split payments, tax, job discounts and promotions. A handover scene, and delivery to a point or straight into the garage. |
Owned dealerships | Run by a player or a job, with ranks built from nine rights, a till, a sales ledger, figures, a sales desk for face-to-face deals, and restock runs driven by a crew. |
Furnishing | Hundreds of props and the shop's own display cars, placed with an editor's tools inside the dealership's grounds. Display cars open the showroom and float a price plate. |
Optional features | Test drives, finance, buyback, hire, a waiting list, promotions, opening hours and a blacklist — each with its own switch and a per-dealership override. |
Creator | Every dealership placed with a freecam and handles, per vehicle type — cars, motorcycles, large vehicles, boats, helicopters, planes and trains. An overview of what is wrong and what is happening right now. |
Catalogue | Import every vehicle your game has, add one by spawn name, a step-by-step guide to building and pricing the list in a spreadsheet, CSV in and out, and a photo studio that shoots the whole catalogue. |
Quasar Matrix | Install whole dealerships and vehicle catalogues other servers shared, keep them up to date, and publish your own. |
Settings | Every behaviour edited in game, versioned, and applied without a restart. |
Languages | Five complete translations: EN · ES · FR · DE · PT. |
Driving it from your own scripts? A garage refuses test-drive and restock cars with one export, and a reward or heist script hands out a vehicle through the same registration a purchase uses. See Commands and Exports.



