Before You Begin#
Foundations Living is made of four map resources. They contain only streamed models, textures and collisions — no scripts — so the list of requirements is short.
Requirement | Status | Notes |
|---|---|---|
Up-to-date FXServer artifacts | Required | The maps are protected by the Cfx.re asset escrow ( |
The Cfx.re account that bought the pack | Required | Your server's license key must belong to that same account, or the maps refuse to start. |
Framework | Not needed | Works on ESX, QBCore, Qbox, ox_core, ND and standalone servers. |
Database | Not needed | There is no SQL to import and nothing is written to your database. |
Downloading Foundations Living#
After purchasing Foundations Living, the four maps are linked automatically to your CFX Portal account.
Open Granted Assets
Go to portal.cfx.re/assets/granted-assets and sign in with the same Cfx.re account used at checkout. Any other account will not see the maps.
Download the four maps
Find and download each of these:
Cottage Park [map]Electrician [map]Electronic Shop [map]Lumberjack Entrance [map]
Extract them
Each download is one resource folder:
bash qs_cottage_park/ -- gardener cabin, Cottage Park qs_electrician/ -- electrician office, power plant qs_electronic_shop/ -- electronics store qs_lamberjack_entrance/ -- lumberjack entrance and garage # inside every folder ├── fxmanifest.lua ├── .fxap -- escrow licence, do not delete └── stream/ -- models, textures, collisions
Keep the folders exactly as downloaded. Do not rename them, delete the
.fxapfile or move files out ofstream/— the escrow checks all three.
Installing the Resources#
Move the four folders into your server's resources directory. A [maps] category keeps them together:
resources/
└── [maps]/
├── qs_cottage_park/
├── qs_electrician/
├── qs_electronic_shop/
└── qs_lamberjack_entrance/Then start them in your server.cfg. Either one line per map:
ensure qs_cottage_park
ensure qs_electrician
ensure qs_electronic_shop
ensure qs_lamberjack_entranceOr the whole category at once:
ensure [maps]Load order does not matter for the maps themselves. Scripts that use them — jobs, door locks, shops — can start before or after.
Verifying the Installation#
Restart the server and watch the console. Each map should start without any escrow or Failed to verify protected resource message. Then check them in game:
Go to each location
Use the coordinates in the Map Guide with your admin menu's teleport.
Look at the outside
The new building should stand where the original one was, with no doubled or flickering walls.
Walk in
Go through every room. Lights should be on, the floor solid, and the outside should not vanish when you look back through a window or door.
There is nothing to configure. Once the four maps load, they are ready. To give them gameplay, continue with Integrations; if something looks wrong, see Common Errors.



