Guitar Pro puts a rhythm-game arcade cabinet on your FiveM server. Notes run down five lanes, the player hits them on the frets, and while they play they are not staring at a cabinet — they are on a stage: a copy of themselves performing at a real venue, under moving lights, in front of a crowd. Everyone else in the city sees them standing at the machine with a guitar on a strap, playing along.
What separates it from every other guitar script is where the charts come from. There are no note files to find or write: drop an mp3 into the resource, press Generate in the in-game music manager, and the script analyses the audio itself — tempo, beats and onsets — and writes easy, normal and hard charts on its own. 18 royalty-free songs ship ready to play, machines are placed in game with a ghost preview, and every run pays out XP and points toward seven unlockable guitars.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database and the creator permission. | |
Playing a song, the modes, scoring, the music library, placing machines, the cinematic stage, guitars and progression, and the configuration. | |
Frameworks, target, notifications, text UI, the HUD, weather sync and languages — and how each one is detected. | |
Admin commands, the in-game editors, and the server exports for reading songs, machines and records. | |
What each problem means, and what to do about it. |
What it does#

Area | Details |
|---|---|
Gameplay | Five lanes and five fret keys each player rebinds for themselves, PERFECT-to-MISS judgments, a streak multiplier up to x4, a rock meter that can boo you off stage, and Star Power to double the score at the right moment. |
Charts | Generated from the audio — decoding, spectral analysis, onset detection and beat tracking — once per song, for three difficulties, each rated with a level. No chart files, no external tools. |
Cinematic stage | Five venues, a clone of the player holding their own guitar, a camera that cuts on the beat, a lighting rig on a truss and a crowd that parties along. |
Multiplayer | Two-pad cabinets for Duo — the chart split down the fretboard into one team score — and Versus — the same song, highest score wins. Both start with an invite. |
Progression | XP and levels up to 50, points spent in a guitar shop, and the equipped guitar carried on stage and shown at the cabinet for everyone to see. |
Leaderboards | Personal bests, server records announced to the whole server, per-song top scores, global boards for score, combo and accuracy, and a match history per player. |
Creator | Machines placed in game with a ghost preview — name, one or two pads, a price in cash or bank, and which modes are allowed. A music manager to tune every song's tempo, play window and difficulties. |
Languages | 41 translations included, read at runtime — a restart is enough to change or edit one. |
Running an arcade? qs-arcades places its own Guitar Pro cabinets inside its arcades as managed machines, and any resource can read the song catalogue, the machines and the records through the server exports. See Commands and Exports.



