Radial Menu puts every action a player needs one key away. Press F3 and a wheel of shaped buttons opens in the middle of the screen: character, clothing, vehicle doors, windows and seats, job tools — each section a category that opens the next ring, as deep as you need. What a player sees depends on who they are and where they stand: jobs, gangs, grades and live conditions decide every button, and the wheel rebuilds itself the moment any of them changes.
What separates it from other FiveM radial menus is how little has to be typed. The whole menu can be built in game with /radialedit — categories, buttons, actions, conditions, job and gang restrictions — and saved to the database for every player at once. The server's look is set from the same window, and each player can restyle the wheel for themselves: eight button shapes, gradients, glow, a radial or stack layout, its size and its place on screen. Other resources add their own sections with one export, and those sections remove themselves when that resource stops.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, and giving admins access to the editor. | |
Moving a 1.x or early 2.0 install across: what moved, what to keep, and bringing the old editor data into the database. | |
The wheel, the default menu, building the menu in config/menu.lua, the in-game editor, actions and conditions, player settings and clothing. | |
Frameworks and how each one is detected, the bridge, your own actions and conditions, other scripts and languages. | |
Chat commands, key bindings, events, and the exports for driving the menu from your own scripts. | |
What each problem means and how to fix it, plus every error message the exports and the editor return. |
What it does#
Area | Details |
|---|---|
The wheel | Two rings of buttons around a centre hub with Back, Home and a settings gear. Whatever does not fit folds into a More items section, so a menu never runs out of room. A stack layout shows the same menu as a grid of tiles. |
Restrictions | Any button or section limited to jobs, gangs and minimum grades, plus conditions checked every time the wheel opens — in a vehicle, on duty, near a place, carrying an item. |
In-game editor |
|
Actions and conditions | A library of named actions and 36 built-in conditions that the editor offers as dropdowns, extended from a Lua file, from the editor itself, or from other resources. |
Vehicle controls | Doors, windows and seats offered only when the vehicle has them, plus the engine and a flip — for the car the player sits in or the one in front of them. |
Clothing | Eleven clothing and accessory slots taken off and put back on with a short animation, restored exactly as they were. |
Appearance | Eight button shapes, gradient fills and borders, glow, drop shadow, opacity, size and position. Admins set the server's look and decide what each player may change for themselves. |
Player shortcuts | Every player can add their own command buttons to the wheel, with a label and an icon from the full Lucide set. |
Frameworks | ESX, QBCore, Qbox and vRP detected automatically, or standalone. |
Languages | 41 translations of the interface and the default menu, English included. |
Driving it from your own scripts? A job or shop script adds its own section with
CreateCategoryandCreateItem, and the wheel removes it again when that script stops. See Commands and Exports.



