Advanced Inventory (qs-inventory) is Quasar Store's flagship FiveM inventory for ESX, QBCore and Qbox. It replaces your server's inventory, weapon system and pause menu with one window: your character standing beside the grid in a 3D room, drag and drop with quick slots and a wallet, clothes that are real items, weapons with attachments and image tints, trading, robbery, trunks and stashes — and a progression layer of missions, XP and a skill tree built into the same place.
What sets it apart is how little is typed. Every setting is changed in game with /inventoryconfig and kept in your database, so updates never wipe it. Every stash, shop, sell point, crafting bench, item, add-on weapon, skill, mission and announcement is made in game with /inventorycreator and live for every player the moment you save. And it answers the exports your scripts already call on ox_inventory and qb-inventory, with an importer that brings your items and saved inventories over.
Where to start#
Page | What it covers |
|---|---|
Requirements, framework files, load order, the database, items per framework and claiming admin access. | |
Importing items and saved inventories from ox_inventory, qb-inventory, ESX, tgiann-inventory and the old qs-inventory. | |
The inventory, quick wheel, drops, trading, robbery, trunks, clothing, weapons, shops, progression, the pause menu, the style studio, the creator and the settings. | |
Frameworks, appearance and target scripts, ox_inventory and qb-inventory compatibility, Discord logs, security options and the add-ons in the package. | |
Every command, plus the client and server exports, hooks, events and item format for your own scripts. | |
What each problem means, how to fix it, and what the console messages say. |
What it does#
Area | Details |
|---|---|
Inventory | Weight and slots, five quick slots plus a protected slot robbers never see, a wallet, stacking, splitting, renaming, combining, rarities, decay, and item cards with each item's data. |
Quick wheel | The quick slots as a GTA-style radial menu: hold the key, point and let go. |
World | Bags on the ground that can be kicked, items thrown with physics or placed as props — even on cars — trunks and gloveboxes sized per class or model, stashes, dumpsters and vending machines. |
Players | Giving, trading with double confirmation, hands up, robbery and police searches. |
Clothing | Fourteen clothing slots that turn what players wear into items, with armour vests and optional wallet and backpack slots. |
Weapons | Serial numbers, ammo items, wear and repair, 64 attachment items on a 3D showcase, colour tints and tints from any image link, and add-on weapons made in game. |
Progression | XP and levels, a skill tree with stamina, health, armour, carry weight, driving, swimming, melee and double-jump effects, and missions with XP rewards. |
Pause menu | ESC opens a branded menu with the player card, server news, a map with waypoints, custom blips and a realistic 3D view, and the game settings. |
Style studio | 20 templates including Cyberpunk, colours, 32 3D backgrounds, fonts and effects — chosen by each player, with a server default. |
Economy | Basket shops with tabs, limited stock and restock, sell points, and crafting benches with time, success chance and reputation. |
Creator | Stashes, shops, sell points, benches, items, weapons, skills, missions and announcements made in game; giving items to several players at once; and the importer. |
Anti-dupe | Every item created is recorded with the script that gave it; burst, repeat and spike alerts reach online admins and Discord; a scan shows who holds each item. |
Settings | Every behaviour in 21 sections, edited in game and applied to every player when saved. |
Languages | 41 complete translations, admin panels included. |

Driving it from your own scripts? Add and remove items, open stashes and shops, register usable items, give XP, progress missions and react to purchases with hooks. See Commands and Exports.



