Camera brings real photography to your FiveM server, in two kinds. A digital camera with a viewfinder, zoom, filters, a self-timer and a flash turns every shot into a photo item with a grade, a place and the name of whoever took it — and its body wears, breaks, is repaired with spare parts and is loaded with rolls of film. An instant camera prints a card the moment you press the shutter: pick the paper, the finish and a filter, write a title on the front and a note on the back, and the card slides out of the camera into your pocket.
Cards are physical. Hold one up and everyone around sees it in your hand. Turn it over, give it away, hang it on a wall, pin it to a cork board or arrange it in a card album — with the real photo drawn on the prop for every player nearby. Every behaviour is a setting changed live from an in-game panel and saved in your database, so an update never wipes it, in 41 languages.
Where to start#
Page | What it covers |
|---|---|
Requirements, the two resources, load order, the database, photo uploads and access to the settings panel. | |
What changes from the old camera, what to remove and what keeps working. | |
The eleven items, ready to paste into ox_inventory, qs-inventory or qb-inventory, and their icons. | |
The digital camera, photos and albums, the instant camera, cards, walls, cork boards, the card album, the keys and the settings panel. | |
Frameworks, inventories, notifications, the HUD, prompts, quests and photo hosting — and how each one is detected. | |
The settings command, the developer tools, and the exports and events for your own scripts. | |
What each problem means, and the console line that explains it. |
What it does#
Area | Details |
|---|---|
Digital camera | A first-person viewfinder from 24 to 120 mm, seven filters baked into the shot, a composition grid, a self-timer and a flash the people around you see — plus a panel with the body's serial, condition, film and shots left. |
Photo quality | Every photo is graded — Masterpiece, Sharp, Standard, Grainy or Damaged — from a roll plus zoom, steadiness and the time of day, and never better than the camera's own condition. |
Wear and film | Bodies wear with every shot, can fail without warning, turn into a broken camera and come back with a repair module. A roll of film holds 24 exposures. |
Photos and albums | Show a photo to the people around you, or slide it into a photo album of 120 pockets with search, favourites, grades and titles. The album keeps its photos when it changes hands. |
Instant camera | A square viewfinder that prints a card: 30 paper stocks, 13 finishes from matte to holographic, 26 filters, a title, a note on the back and a date stamp. |
Cards | Held in the hand and seen by everyone nearby, turned over, shown around, given away, torn up or hung on any wall. |
Boards and albums | Cork boards that hang on a wall and card albums with turning pages, both arranged by dragging cards into place with the mouse. |
Settings | Every behaviour, key, filter, paper and limit edited in game with |
Languages | 41 translations, chosen from the settings panel. |
Driving it from your own scripts? A reward or event script hands out a photo with one export, and a laptop, phone or radial menu opens a player's camera or album. See Commands and Exports.



