Lumberjack Job turns the forest above Paleto Bay into a complete logging career for your FiveM server. A player walks up to the foreman, takes a contract alone or with a crew of up to four, and works three stands of pine, oak and maple. Every swing of the axe is synced to everyone nearby, every tree comes down with its wood flying out of it, and the logs can be split into planks at the chopping block before they are sold.
What keeps players coming back is the progression around that loop: levels with no cap, three axes that fell trees faster and find more loot, achievements collected at the foreman, daily and monthly leaderboards that pay the top three, rich groves that make one wood worth chasing for twenty minutes, and scheduled tournaments with two ways to win. Every value is editable from an in-game admin panel, and there is no SQL to import: the first start builds its own tables. Works on ESX, QBCore and Qbox.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, the lumberjack job and admin access. | |
Every wood, plank and axe item, ready to paste into ox_inventory, qs-inventory, qb-inventory, Qbox or ESX. | |
The foreman's panel, chopping, wood and drops, axes, the chopping block, crew missions, levels, leaderboards, achievements, rich groves, tournaments and the admin panel. | |
Frameworks, inventories, targets, clothing, Quasar add-ons, notifications and Discord logs — and how each one is detected. | |
The admin command, the key bindings, and the exports for driving the job from your own scripts. | |
What each problem means, and the console line that explains it. |
What it does#
Area | Details |
|---|---|
Chopping | Swing with the left mouse button at a real tree prop. Each tree has health, shakes on every hit, falls in a burst of splinters and grows back after 15 seconds — synced to every player nearby. |
The forest | Three stands unlocked by level — pine at level 1, oak at level 3, maple at level 10 — with 46 placed trees, blips while on a mission, and a yard kept clear of mountain lions. |
Wood and loot | Nine items across the three woods — logs, resin, bark, acorns, fibre, syrup extract — rolled on the server, boosted by your axe and your level, and reserved for the feller for ten seconds. |
Axes | Rusty, Iron-Edged and Mythical: more damage, more durability and a bigger loot bonus at each step. Durability lives in the item on ox_inventory and is tracked by the script everywhere else. |
Chopping block | Split logs into planks with a dedicated camera and a live counter. Planks sell for roughly double the log. |
Missions and crews | Five contracts from level 1 to 5, solo or with up to four players. Everyone's wood counts toward the same order, and the pay is either full per member or split. |
Progression | Infinite levels on a growing curve, a drop-rate bonus per level, and 16 achievements whose rewards wait at the foreman until they are collected. |
Leaderboards | All-time, monthly season, daily and tournament wins. The daily and season podiums are paid automatically, and offline winners collect on their next login. |
Events | Rich groves boost one wood across the whole forest; tournaments rank the biggest and the richest haul. Both run on their own or start from the admin panel. |
Admin panel |
|
Languages | Eleven complete translations: EN · ES · FR · DE · PT · IT · RU · TR · NL · 简体中文 · 繁體中文. |
Driving it from your own scripts? Open the shop or the leaderboard from any NPC or menu, and ask the server who is out on a lumberjack mission right now. See Commands and Exports.



