Starter Pack gives every new player a proper first minute on your FiveM server. They pick their character, browse a row of starter-pack cards, hover one to see what is inside, and hold to claim it. Items land in their inventory, money in their wallet or bank, ID cards and licences are stamped with their own name, and starter cars are parked in their garage, ready to drive out.
Nothing about it is written in a config file. Every pack — its name, colour, background, items, money and vehicles — is built in game from an admin panel with a live preview, saved automatically and pushed to every player without a restart. There is no SQL to import either: the first start creates the two tables it needs, and a one-claim-per-player rule is enforced by the database itself.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, the starter-pack item, the optional preset packs and claiming admin access. | |
What players see, the admin panel, building packs, money, ID cards, vehicles, world peds, cooldowns and every config option. | |
Frameworks, inventories, targets, text UI, notifications, garages, vehicle keys and Discord logs — and how each one is detected. | |
Chat and console commands, the client and server exports, events and the hooks for driving it from your own scripts. | |
What each problem means, what the console is telling you, and how to fix it. |
What it does#
Area | Details |
|---|---|
The picker | A full-screen character select — female or male — then a row of pack cards with a background photo, an accent colour, a featured "Most popular" pack and a hold-to-claim button. Hovering a card reveals its contents. |
Packs | Up to four packs per gender, each with up to twelve items and eight vehicles. Packs can be hidden, duplicated, reordered and featured; items can be dragged between packs. |
Rewards | Any item your inventory knows, cash, dirty money, bank and crypto, ID cards and licences filled in with the player's own identity, and owned vehicles in the colour you pick — or a random one per player. |
Safe claims | Inventory space is checked before anything is given, so a full pocket never burns a claim. A database index makes double-claiming impossible, even with two clicks at once. |
Cooldowns | Once per lifetime, once a week or once a month — per character or per account. Weekly and monthly packs show a live countdown to the next claim. |
Ways in | A chat command, a keybind, a usable starter-pack item, or an NPC standing in the world. Every route passes the same server-side cooldown check. |
Admin panel | A starter-pack creator with a live preview, an item search over your whole inventory, a vehicle search over your framework's list, an image cropper, theme colours, your server logo and world peds placed with a ghost preview. |
Integrations | QBCore, Qbox and ESX; eleven inventories; ox_target, qs-target and qb-target; qs-textui; jg-advancedgarages; five vehicle-key scripts — all detected on start. |
Languages | Twenty-one translations: AR · BG · CS · DA · DE · EN · ES · FR · HI · HU · IT · JA · KO · NL · NO · PT · RO · RU · SV · TR · ZH-CN. Arabic switches the interface to right-to-left. |
Driving it from your own scripts? A spawn selector, a tutorial or a character creator can open the picker with one export, ask whether a player has claimed already, and run your own code after every claim. See Commands and Exports.



