Crosshair Creator gives every player on your FiveM server a crosshair of their own. They open a panel with F4 or /crosshair, pick one of more than 100 presets or build one from scratch — shape, colour, size, gap, centre dot, outline, opacity and rotation — and the reticle appears on screen the moment they aim a weapon. It can even be drawn freehand on a mirrored canvas.
What makes it more than a static overlay is that the reticle reacts to combat: it expands on every shot, flashes a hitmarker when a bullet lands, turns colour when it rests on a living target and warns when the magazine runs low. Players keep a library of saved builds, share them with a code pasted on Discord or send them straight to a nearby player, and every change is restored automatically on reconnect. Admins control it all live from an in-game tab — no restart, no SQL to import.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, admin access and the configuration files. | |
The panel and its five tabs, presets, the builder, freehand drawing, the dynamic behaviours, the library, sharing, the admin tab and the player settings. | |
Notifications, Discord audit logs, the hooks in the custom files, and tuning the dynamics. | |
The command and keybind, panel shortcuts, and the client exports for driving it from your own scripts. | |
What each problem means, what the share-code messages say, and how to turn on debug output. |
What it does#
Area | Details |
|---|---|
Presets | More than 100 curated crosshairs across nine shapes — cross, dot, ring, ring + cross, T-shape, diamond, chevron, tripod and brackets — with search, a shape filter, favourites and sorting. One click applies. |
Builder | Shape, colour, thickness, length, gap, rotation, centre dot, outline and opacity, with a live preview over a dark, light or in-game background. |
Freehand drawing | A pen and eraser on a grid. Every stroke is mirrored across both axes, so the result is always symmetric. |
Dynamic behaviours | Fire feedback, a hitmarker with ten styles, a low-ammo indicator and target detection — each switched on per player and allowed or forbidden by the server. |
Library | Up to 50 saved builds per player, tied to their Rockstar licence, with rename, delete, a full export string and import. |
Sharing | A short |
Admin tab | Feature toggles, hiding the reticle for fists, melee and sniper rifles, an official crosshair for new players, and your server's name, logo and theme colour on the panel — applied live to everyone. |
Persistence | The active crosshair and the on/off switch are saved per player and restored on join, respawn and restart. Tables are created on first start. |
Performance | Nothing runs while the player is not aiming. Detection only runs for the behaviours that are switched on, and each player can lower the panel's visual tier for FPS. |
Languages | 21 languages: AR · BG · CS · DA · DE · EN · ES · FR · HI · HU · IT · JA · KO · NL · NO · PT · RO · RU · SV · TR · ZH-CN. |
Driving it from your own scripts? Open the panel from a radial menu, read the player's active crosshair or apply one from a training or event script with a single export. See Commands and Exports.



