Fuel Stations is a complete fuel system for FiveM. A player walks up to a pump, takes the nozzle, walks the hose to the filler cap and watches the litres and the bill climb in a live pump screen. Electric cars plug into chargers that bill in kWh. Every station has its own stock, refilled by players running a tanker delivery job with levels and pay bonuses — and fuel is burned by engine load, not by GTA's flat handling value, so idling is cheap, flat out is thirsty and EVs recover energy under braking.
What separates it from other fuel scripts is how little is typed. Stations are placed in game with a free camera, prices and the whole consumption model are edited live from an in-game panel, and the database ships with 27 petrol stations and 27 EV charging points already placed across the map. Fuel prices can even drift on their own with a built-in market.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, creator access and the config file. | |
What changed, what to remove, and how to bring custom stations across. | |
The pump, chargers, jerrycans, the station creator, the economy panel, consumption, market prices and the delivery job. | |
Frameworks, targets, inventories, vehicle keys, notifications, phones and languages — and how each one is detected. | |
Chat and console commands, the client exports, the replicated fuel state bag and LegacyFuel compatibility. | |
What each problem means and how to fix it. |
What it does#
Area | Details |
|---|---|
Pumps | A pump screen with the grades on offer, the price per litre, the station's stock and a live gauge of the tank. A physical hose that tears if you walk too far, fill-up or fixed amounts, and payment by cash or card. |
Fuel grades | Petrol, diesel and electric. Each vehicle takes one grade — a diesel nozzle will not go into a petrol car, and an EV needs a charging point. |
EV charging | Streamed charger and connector models, billing in kWh, and charging points that draw from the grid and never run dry. |
Consumption | Drain driven by throttle, RPM, speed and engine damage, with multipliers per vehicle class and per model, presets, and energy recovery for electric drivetrains. |
Station creator | Every station placed with a free camera: new pumps and chargers, or the pumps the map already has. Grades, per-station prices, stock, radius, blip and delivery point. |
Prices | Fixed prices, or a market mode where every grade drifts over time with trends, shocks and a small spread between stations. |
Delivery job | Fill a tanker at the depot, deliver to the stations that are running low, and get paid per station. Persistent levels raise both pay and experience. |
Jerrycans | Bought and refilled at the pump, poured through the same pump screen, and spilled on the ground for the roleplay that follows. |
Frameworks | ESX, QBCore and vRPex, auto-detected, with eleven vehicle key systems, ox_target or qb-target, and a phone app export. |
Languages | 41 translations ship with the script, from Arabic to Chinese. |
Replacing LegacyFuel? Its
GetFuelandSetFuelexports keep answering, so garages, HUDs and mechanic scripts written for it work unchanged. See Commands and Exports.



