Lifeguard Job puts your players on Vespucci Beach as lifeguards. They talk to the captain at one of three lifeguard towers, take out an ATV or a jetski, and ride a patrol route along the sand or across the open water — answering whatever the beach throws at them on the way: a jellyfish sting, a swimmer past the flags, a rip current dragging three people out, a tiger shark closing in on bathers, or a drowned bather who needs CPR right now.
It is a complete FiveM lifeguard job script for ESX, QBCore and Qbox: sixteen solo call-outs across four tiers that open up as a lifeguard levels, three cooperative rescues that pull every lifeguard on shift into the same emergency, vehicles that pay better the higher you climb, a statistics board, and an in-game settings panel that edits every value of the config without opening a file. There is no SQL to import: the first start creates the tables and, on ESX, registers the job.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, giving players the job and claiming admin access. | |
The station panel, patrols, every call-out step by step, the cooperative rescues, vehicles and levels, statistics and the settings panel. | |
Frameworks, target, vehicle keys, fuel, the uniform, notifications, Discord logs and languages — and how each one is detected. | |
The admin command, the server export and the events your own scripts can listen to. | |
What each problem means and how to fix it, plus what the settings panel's refusals mean. |
What it does#
Area | Details |
|---|---|
Stations | Three lifeguard towers on Vespucci Beach — North, Central and South — each with a captain, a map blip and a floating marker. Talking to the captain cuts to a cinematic camera and opens the station panel. |
Patrols | Two separate routes: eleven checkpoints along the sand on an ATV and five out at sea on a jetski, shuffled every shift. Reaching a checkpoint is what can raise a call-out. |
Vehicles | Three ATVs and three jetskis, each unlocked at a level and each with its own pay multiplier — up to ×1.25 on every call-out. Keys are handed over through your lock script. |
Solo call-outs | Sixteen of them, from simple first aid to rare emergencies: warning swimmers, replanting flags, putting out campfires, towing boats, finding a lost dog, rip currents, a shark interception and a CPR minigame. |
Cooperative rescues | Missing Surfer, Sinking Vessel and Shark Alert. They fire when two or more lifeguards are on shift, scale with the size of the crew and pay each lifeguard for the work they did. |
Progression | Uncapped levels on an experience curve you set. Each level unlocks better vehicles, harder call-outs and a higher chance of work at every checkpoint. |
Statistics | Each lifeguard's totals and a breakdown per call-out, a top-10 leaderboard and a podium for every call-out. |
Settings panel |
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Languages | Eighteen translations: EN · ES · PT · FR · DE · IT · NL · RO · DA · HU · TR · RU · BG · AR · HI · JA · KO · ZH-CN. |
Driving it from your own scripts? One server export tells another resource whether a player is in the middle of a cooperative rescue, and two events report every paid call-out and every level-up. See Commands and Exports.



