Arcade Creator turns the Diamond Casino Heist arcade into a business your players run, and fills it with machines they can actually play. Eighteen minigames — a light-gun western, a shoot 'em up, three driving cabinets, a claw machine, a strength test, a fortune teller and a two-player game on the big screen — each with its own score, its own leaderboard and its own trophy. Behind the counter there is a safe to empty, staff to hire, finances to read and an interior the owner repaints, relights and refurnishes.
What separates it from other arcade scripts is that nothing is typed into a file. Every venue — its door, its garage entrance, its photos, its blip and its price — is placed in game with a free camera. Every behaviour is a setting changed live from an in-game panel: 166 of them, in 17 sections, saved to the database and applied to everyone at once. The six arcades the base game ships with are already on the map, and an admin can add as many more as the server wants.
Where to start#
Page | What it covers |
|---|---|
Requirements, the two resources, load order, importing the database and claiming admin access. | |
Creating a venue, buying one, the laptop shop, placing machines, the business panel, the interior, the games and the settings. | |
Frameworks, inventories, vehicle keys, notifications, photo hosting and add-on machines — and how each one is detected. | |
Every chat and console command, and the export for driving it from your own scripts. | |
What each message in the console means, and the command that explains it. |
What it does#
Area | Details |
|---|---|
Playable machines | 17 cabinets plus a big-screen game. Real minigames with scores, not props with an animation — a light-gun shooter, a shoot 'em up, three racers, a Degenatron console with three titles, a claw machine, a love tester, a strength test, a fortune teller and more. |
The creator | Unlimited venues placed with a free camera: the door, the garage entrance, the heading, the height, up to four photos, the map blip and the price. The six vanilla arcades ship ready. |
The business | Buy, run and sell. A physical safe in the office, a price per play, passive income, a finance ledger filtered by kind, and access modes that decide who may walk in. |
Staff | Hire and fire from the panel, with seven rights per employee: buy machines, place machines, open the safe, change settings, manage staff, open the doors and open the panel itself. |
Placing machines | 35 floor slots with a live ghost preview. Wide cabinets only drop where they fit, and the inventory shows plays and takings per machine. |
The interior | Nine wall murals, nine neon signs, floors, ceilings, score pillars, an RGB rig with nine effects, a jukebox that also plays from YouTube, and a barmaid who serves drinks. |
Property upgrades | A basement garage for ten vehicles with its own street entrance, and living quarters in the planning room. |
Progression | A leaderboard per game shown on the venue's pillar screens, 24 achievements and trophies in the display case, and nine claw-machine plushies that appear on the office desk. |
Settings | 166 options in 17 sections, edited in game, stored in the database and applied without a restart. |
Languages | 41 translations ship with the resource, English included, and missing keys fall back to English. |
Driving it from your own scripts? One export tells you which arcade a player is standing in, and add-on machines from other resources appear in the shop and on the floor like any other cabinet. See Commands and Exports.



