Advanced Racing turns your city's streets into a racing scene. Players build their own tracks by driving them — checkpoints dropped where the car stands, tyre stacks and flags set either side of the road — then line up at the start, watch a cinematic introduction of every driver, and race through a 3-2-1-GO countdown with their live position on screen. Every result feeds a rating, the best drivers climb a leaderboard, and the server can organise its own competitions on a schedule.
Everything happens from one place: the racing tablet, opened with a key or an item. Tracks, upcoming races, competition results, the leaderboard and each driver's profile all live there — and the start line itself is on the map, with a blip and a card in the pause menu. It runs on ESX, QBCore and Qbox and ships in 28 languages.

Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, the tablet item and admin access. | |
The tablet, building a track, normal races and competitions, race day, payouts, ratings, automated competitions and the full configuration. | |
Frameworks, money accounts, notifications, the phone app, inventory quests, languages — and how to add your own framework. | |
Commands, the key binding, the usable item, and the export and event for driving it from your own scripts. | |
What each problem or message means, and what to change. |
What it does#
Area | Details |
|---|---|
Track creator | Tracks are built by driving them: a checkpoint where the car stands, props placed in pairs either side of it, sprint or circuit, with a name, a description and a picture. Any player can build one. |
Normal races | A race on any track that starts within a minute, with a buy-in, laps, a vehicle class and a DNF timer — open to whoever is at the start line. |
Competitions | Ranked races on verified tracks, set for a time of day and created as a series of several tracks at once. Results are kept: best times per track, the last 100 competitions and full result sheets. |
Automated competitions | The server organises its own competitions — every few minutes or at a fixed hour — on a random verified track, and creates the next one when the last finishes. |
Race day | A driver showcase ordered by rating, an intro camera around your car, a countdown, ghost cars, streets cleared of traffic, a live position board, and a DNF timer once the winner crosses the line. |
Ratings | An ELO-style rating from every race with two or more drivers, a separate competition ranking that orders the leaderboard, and tags from newbie to god. |
Tablet | Home with recent events, tracks with favourites and best times, organised and completed competitions, a top-20 leaderboard, and a profile with a name, an avatar and checkpoint and GPS colours. |
Map | A blip on every start line, with a pause-menu card showing the track's picture, organiser, buy-in, class and description. |
Phone and quests | A Racing app on Quasar Smartphone, and two quests on Quasar Inventory — enter a race, win a race. |
Languages | 28 translations, among them EN · ES · FR · DE · PT · IT · RU · TR · AR · ZH. |
Watch it in action#
Driving it from your own scripts? A HUD, a garage or a job can ask whether a player is racing with one export, and a radial menu or a laptop prop can open the tablet with one event. See Commands and Exports.



