Drugs Creator is a complete FiveM drug system for ESX, QBCore and Qbox. Players harvest weed, chemicals and coca leaves in farming zones, buy a laboratory through an illegal contract, cook and package their product at tables that play GTA Online's own business animations, and sell it to NPC dealers or on street corners while the police get dispatch alerts. Labs level up as they produce, can be decorated with hundreds of props, and hold stashes, wardrobes, security cameras and a vault code.
Every farm, laboratory and dealer is placed in game from the /drugcreator panel with a free camera: draw the zone, drop the plants, pick the shell or the MLO, place the dealer. Nothing is typed as coordinates, and every change reaches all players live, without a restart.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the SQL, the inventory items and admin access. | |
The creator, farms, laboratories, processing, lab levels, decoration, dealers, corner selling, drug effects, raids and the configuration. | |
Frameworks, inventories, targets, dispatch, clothing, weather, sound and phones, and how each one is detected. | |
Every command, plus the exports and events for driving it from your own scripts. | |
What each problem means and how to fix it. |
What it does#

Area | Details |
|---|---|
Farming zones | A drawn zone with plants or barrels placed by hand. They appear when a player arrives, are harvested with an animation, and grow back on a timer. Weed, chemicals and cocaine ship ready, and any custom drug can be added. |
Laboratories | An instanced shell or an existing MLO. It can be inspected before buying, bought by signing an illegal contract, locked, made public, shared through keys, and visited by ringing the doorbell. |
Processing | Meth cooking and packaging, cutting and pressing cocaine, sorting weed, plus a money-laundering line that cuts, counts and washes black money. Each step uses the GTA Online biker business scenes, with their props. |
Lab levels | Every batch earns experience. 100 EXP is one level, and each processing step can require a minimum level. |
Decoration | A furniture shop with gizmo controls: drug tables, money washers, stashes, wardrobes, spotlights, CCTV cameras and hundreds of decorative props. Admins can add their own furniture in game. |
Selling | NPC dealers with their own catalogue and working hours, or a door to knock on. Street corner selling where locals walk up and make offers, and sometimes scam or rob the seller. |
Police | Dispatch alerts on street deals, minimum cops online for farms and selling, and raids that open a lab's door with a storm ram. |
Drug effects | Usable drugs that are smoked, swallowed, drunk or injected, with visual effects, drunk walking, armour, health, sprint and stamina boosts. |
Languages | 41 translations ship in |
Driving it from your own scripts? A HUD can check whether the player is inside a lab, a quest script can give a lab experience, and any item can trigger the drug effects. See Commands and Exports.



