Every house in Paleto House Interiors with its coordinates and the IPL that streams it, grouped by area of Paleto Bay. Use it to find a house in game, to plan which ones go on sale, or to look one up when a player reports a problem.
The 28 Houses#
The coordinates are the position the house is placed at, which is at or right next to the building. Teleport there, then walk to the front door.
North-east, by the coast#
House | Coordinates (X, Y, Z) | IPL |
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House 1 |
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House 2 |
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House 3 |
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House 4 |
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House 5 |
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House 6 |
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House 7 |
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House 8 |
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Central Paleto Bay#
House | Coordinates (X, Y, Z) | IPL |
|---|---|---|
House 9 |
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House 10 |
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West residential streets#
House | Coordinates (X, Y, Z) | IPL |
|---|---|---|
House 11 |
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House 12 |
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House 13 |
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House 14 |
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House 15 |
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House 16 |
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House 17 |
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House 18 |
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House 19 |
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South-west of town#
House | Coordinates (X, Y, Z) | IPL |
|---|---|---|
House 21 |
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House 22 |
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House 23 |
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House 24 |
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House 25 |
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House 26 |
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Western edge of town#
House | Coordinates (X, Y, Z) | IPL |
|---|---|---|
House 27 |
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House 28 |
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House 29 |
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All Coordinates for Scripts#
The same 28 positions as a Lua table, keyed by house number. Paste it into your own script when you need to send a blip, a delivery or a dispatch call to a Paleto house:
local paletoHouses = {
[1] = vector3(35.27542, 6664.56934, 31.2260132),
[2] = vector3(-9.772964, 6655.56738, 30.9187622),
[3] = vector3(-42.8198624, 6638.231, 30.0825653),
[4] = vector3(2.57724, 6611.52148, 31.1151428),
[5] = vector3(-25.8850174, 6595.92236, 30.8633881),
[6] = vector3(30.14567, 6597.69971, 31.8271179),
[7] = vector3(10.2064857, 6579.018, 32.0734253),
[8] = vector3(-16.630518, 6556.658, 32.22928),
[9] = vector3(-106.380112, 6527.20654, 29.41092),
[10] = vector3(-132.026321, 6552.94531, 29.2324677),
[11] = vector3(-228.423721, 6446.37061, 30.1987686),
[12] = vector3(-188.131424, 6408.31543, 31.3014679),
[13] = vector3(-212.749786, 6395.061, 32.08493),
[14] = vector3(-226.229843, 6376.40771, 30.8266525),
[15] = vector3(-244.927261, 6415.19043, 30.4621429),
[16] = vector3(-273.667419, 6402.399, 30.5410461),
[17] = vector3(-246.722855, 6369.129, 30.9357376),
[18] = vector3(-279.568359, 6349.58447, 31.6595345),
[19] = vector3(-301.324677, 6325.919, 31.9682388),
[21] = vector3(-369.0946, 6342.80566, 28.8452454),
[22] = vector3(-361.390472, 6259.64551, 30.8947773),
[23] = vector3(-381.030365, 6251.737, 30.8557129),
[24] = vector3(-348.423859, 6226.358, 30.88861),
[25] = vector3(-357.895081, 6208.44043, 30.8468933),
[26] = vector3(-375.532318, 6192.137, 30.7964783),
[27] = vector3(-447.097748, 6261.571, 29.2716217),
[28] = vector3(-468.019745, 6204.64, 28.553077),
[29] = vector3(-408.332123, 6315.303, 27.9490967),
}Setting up the houses as properties? Work through this list one house at a time and create each one as an MLO house in your housing script. Integrations walks through it for Housing Creator.



