Crafting Creator turns crafting into a place in the world. A player walks up to a real workbench, the camera settles over it, and the item they are about to make sits on the bench in 3D — a pistol, a lockpick, a sandwich — next to the ingredients it needs, what it costs and how long it takes. They pick how many, press craft, and the bench gets to work: the job keeps running on the server while they leave, or they stay beside the bench and watch a progress circle fill. Recipes pay out crafting XP and can ask for a level, so the best items are earned.
What makes it different from a list of recipes in a file is the in-game creator. Staff open it with F10, name a bench, choose its prop, restrict it to jobs and gangs by grade, add a map blip, write its recipes from a searchable list of your inventory's items, and place it with a free camera. It appears for every player at once — no restart, no config edit. The same benches also hold a YOUR WEAPONS tab, where players fit and remove attachments by dragging them onto their weapon.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, and who may open the creator. | |
Using a bench, the two crafting modes, levels and XP, weapon attachments, building benches in the creator or in the config, and props. | |
Frameworks, inventories, targets, gangs, notifications, skill systems, Discord logs — and how each one is detected. | |
The commands, plus the server hooks and events for driving it from your own scripts. | |
What each problem means, and the console message that points at it. |
What it does#
Area | Details |
|---|---|
3D workbenches | A real prop in the world, a camera over the bench, and the selected item shown on it in 3D — weapons with their real model, everything else with a prop you choose per item. |
Recipes | Any item your inventory knows, with ingredients, a duration, an optional price, a required level and an XP reward. Players craft 1 to 99 at a time. |
Two crafting modes | Queue: the craft runs on the server, survives a disconnect or a restart, and is picked up later. Proximity: the player stays at the bench while a progress circle fills, with a refund if they walk away. |
Levels and XP | A crafting level per character with an adjustable curve, or the skill system of qs-inventory. Locked recipes show the level they need. |
Access | Public benches, or benches for chosen jobs and gangs down to the grade. Shared (global) benches give a whole crew one queue. |
Weapon attachments | The YOUR WEAPONS tab lists the weapons a player carries; attachments are dragged onto the right slot and removed with a click. It can be hidden per bench. |
Creator | Create, edit, move and delete benches in game, with a search, a blip picker and a recipe editor. Changes reach every player immediately. |
Logs | Crafts started, items collected and XP earned, posted to a Discord webhook. |
Languages | 41 translations ship with the script, from EN · ES · FR · DE · PT to Arabic, Japanese and Chinese. |
Driving it from your own scripts? A skill or perk script can shorten crafts, save materials or add bonus output through one hook, and award its own XP only when an item is really delivered. See Commands and Exports.



