Licenses Creator turns every document in your city into something a player carries and shows. An ID card, a driver license, a firearms permit, a police badge — each one is designed in game on a layered card editor, sold at a ped you place in the world, printed with the holder's real name, date of birth and photo, and handed over as an inventory item. Using the item plays a short animation, puts a card in the player's hand and shows the document to everyone standing nearby.
What separates it from other FiveM license scripts is how little is typed. Peds are placed in game with a ghost preview and the arrow keys. Card designs are dragged into place on a live canvas. Prices, validity, photo upload, colours and logs are edited from the creator and applied without a restart. And the bundled SQL opens a working city on day one: seven license designs, seven license offices, an authorization office for firearms, a police review terminal and a forger who asks no questions.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, the inventory items and claiming admin access. | |
Replacing qs-licenses without losing a single issued license, and what to change in your other scripts. | |
The creator tab by tab, placing peds, designing a card, buying and showing a license, authorizations, reports, fake cards, starter licenses, points and the settings. | |
Frameworks, inventories and their item snippets, targets, photo hosts, Discord logs, custom card fields — and how each one is detected. | |
The two commands, plus the exports for driving it from an MDT, a driving school or a police script. | |
What each problem means, what the console says about it, and how to fix it. |
What it does#
Area | Details |
|---|---|
Card designer | Seven layer types — fixed text, bound text, shapes, lines, the photo, a signature and images — on a canvas of any size, with 32 background textures, bundled police and fire badges, and twenty fields of real player data to bind. |
License offices | A ped, a prop or a plain marker placed in game, selling one license with a first-issue price and a duplicate price, a map blip, and job and grade restrictions. |
Showing a license | The item is the license. Using it plays an animation with a card prop and shows the card to every player within three metres — stamped Expired, Cancelled, Stolen or Lost when it is no longer valid. |
Photos | A camera frames the player's face at the counter and uploads the shot to Discord, Imgur, Cloudinary, Fivemanage or your own host. Taken once, reused on every license after that. |
Authorizations | Licenses that need approval: the citizen files a request, a job reviews it at a terminal, and the citizen collects a document that is spent when the license is bought. |
Records | Every issued document with its number, expiry, status and points. Revoke, reinstate, clear a theft report, edit the expiry or photo, and issue a license to any online player. |
Penalty points | Points per license, with a threshold that revokes it or fires your own event. Twelve points take a driver license away out of the box. |
Fake cards | A forger that prints any license with made-up details — limited by job or gang, and to the documents you choose. |
Starter licenses | Any license can be issued automatically the moment a new character finishes creation. |
Compatibility | ESX, QBCore, Qbox and standalone. ox_inventory, qs-inventory, qb-inventory, origen_inventory and tgiann-inventory. ox_target, qb-target or a plain |
Languages | 41 translations, switched live from the Settings tab. |
Driving it from your own scripts? An MDT revokes a license with one export, a driving school grants one, and a traffic script adds penalty points. See Commands and Exports.



