Pause Menu Creator replaces GTA's pause menu with one you design yourself. A player presses ESC and gets your menu instead of Rockstar's: their character, their money and their condition, the server and who is on it, a live map of Los Santos, your rules, your staff, your Discord — and a button that still hands them GTA's own settings. Type /pausecreator and you get a drag-and-drop editor for it: put modules on a canvas, style every one of them, watch it update live, and set it live for the whole server with one click.
What separates it from every other FiveM pause menu is that nothing about the look is typed in a file. Eight complete themes ship ready to use, each one built with the same creator you get. Every module, colour, font, page and button is edited in game, and a theme you save reaches every player at once, without anybody reconnecting. There is no SQL to import and no framework required: the very first ESC on a fresh server already draws a finished menu.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, who may open the creator, and the config file. | |
The menu and the creator, the eight themes, every module, pages and buttons, the map, the realistic 3D map, saved places, media and the player's photo. | |
Frameworks, the database driver, notifications, blip names from your other resources, and saving a player before they leave. | |
Chat commands, the keybind, the client and server exports, and the events you can listen to. | |
What each problem means, what the console says about it, and how to fix it. |
What it does#
Area | Details |
|---|---|
Your own pause menu | ESC opens it instead of GTA's, and so do a chat command and an optional extra key. The game's own settings stay one button away, and the game can keep reading keys or be blurred and frozen behind it. |
The creator | A drag-and-drop canvas with snapping, a safe area, layers, undo and redo, a full-screen preview, pages, and theme codes to move a design between servers. One click sets a theme live for everyone. |
24 modules | Player card with the character's real photo, status bars, money, identity, server info, clock, location, map, navigation, quick bar, disconnect, news, rules, staff, social, tips, keybinds, video, slideshow — plus text that shows live values, images, shapes, icons and animated effects. |
The map | Rockstar's own atlas in three styles, with nothing to download. The game's blips with their real names, grouped in a searchable legend, the GPS route along the streets, a waypoint on double click, and places players save for themselves. |
Realistic 3D map | One button lifts the camera over the real city. Blips, saved places, the waypoint and the route are drawn over the buildings, and the player flies, turns and tilts it with the mouse. |
Themes | Eight bundled designs — Launch, Onyx, Aurora, Carbon, Cyberpunk, Ivory, Hackerman and Velvet — and up to fifty of your own. One theme is live for the whole server, switched in game or from your own scripts. |
Frameworks | ESX, QBCore, Qbox and qs-core, detected on their own, or standalone. The framework layer is open source, so a custom core is a copied folder. |
Languages | 41 translations of the notifications and the whole creator, with English filling any gap. |
Driving it from your own scripts? Open the menu from a radial menu, switch the live theme for a holiday event, or give the blips your scripts create a proper name on the map. See Commands and Exports.



