Robberies Creator lets you build any heist your server can imagine without writing a line of code. A store holdup, a Fleeca job, the Pacific Standard, a jewellery smash-and-grab, a mission handed out by a contact — each one is a flow of nodes on a visual canvas: guards who surrender or fight, chained doors and vault doors, sweeping laser grids, thermite and hacking minigames, GTA heist animations with their props, cutscenes, crews, police alerts, cooldowns and loot.
What separates it from every other robbery script is that nothing is hard-coded. Every robbery is built in game and placed by aiming at the world. It goes live the moment you save, with no restart. And there is no SQL to import: the first start builds the tables, and six ready-made heists load onto the canvas in one click.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, admin access and the settings panel. | |
The items the shipped templates use, ready for ox_inventory, qs-inventory, qb-inventory and ESX. | |
The creator's screens, how a flow runs, the templates, the editor, placing things in the world, crews, police, cooldowns, rewards, security, testing, sharing and Matrix. | |
Every trigger, condition and action in the library, category by category. | |
Frameworks, inventories, targets, dispatch, notifications and languages — how each is detected and how to add your own. | |
Commands, events, and writing your own nodes in Lua. | |
What each problem means and what the console is telling you. |
What it does#
Area | Details |
|---|---|
Node editor | Over 130 nodes in twelve categories, wired on a canvas with undo, copy and paste, search, auto layout, a guided tour and a validation bar that explains every problem and shows you where it is. |
Templates | Store Robbery (14 stores), Fleeca (6 branches), Blaine County Savings, Pacific Standard, Vangelico and a mission-style Job Template — complete and editable. |
World placement | Aim to place peds, props, vehicles, particles and scenes with a live ghost preview; pick map doors by looking at them. Libraries of 270,000 animations, synced scenes, cutscenes, particles, sounds and models, each with a preview. |
Security | Static and sweeping lasers, six minigames, quick checks, area sensors, countdowns, alarms and built-in door locks with no doorlock resource. |
Crews | Invite nearby players, set a minimum and maximum crew, and split the work: whoever presses the prompt does the step. |
Police and cooldowns | Minimum officers per robbery, six dispatch systems with a built-in fallback, and personal, job or global cooldowns that survive restarts. |
Rewards | Money to any account, items from any of 14 inventories, random ranges, loot rooms, and buyers who pay per piece. |
Management | Statistics and recent activity, live robberies with Force End, cooldown management, Test Start, development mode and share codes to move robberies between servers. |
Matrix | Install robberies other servers shared and publish your own, straight from the creator. Installed robberies arrive disabled, with missing items, jobs and custom nodes flagged. See Matrix. |
Compatibility | ESX, QBCore and Qbox; ox_target, qb-target and qs-textui; auto-detected and extendable through open bridge files. |
Languages | Twenty translations, switched live from the settings panel. |
Need a node that does not exist? Write it in a few lines of Lua and it appears in the palette next to the built-in ones, with its own fields. See Commands and Exports.



