Tutorial Creator turns a new player's first spawn into a film. The screen fades, the camera flies them around your city shot by shot, a narrator explains what they are looking at, and when it ends they are standing exactly where they spawned — with the tutorial remembered against their character so it never plays twice.
What separates it from every other FiveM tutorial script is that nothing is written in a config file. Every camera is captured in game — fly to the shot, press ENTER, and that is step four. Every piece of text, portrait, button and progress bar is dragged into place on a canvas, like a design tool. And eight complete tutorials ship with it, so a server has a polished onboarding the minute it is installed — and goes live for every connected player the moment you press Set live.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, and who may open the creator. | |
The eight bundled tutorials, building your own, steps and chapters, cameras, the design canvas, elements, music and video, settings and progress. | |
Frameworks, notifications, your HUD, character and spawn screens, and languages. | |
Chat and console commands, client and server exports, and every event the tutorial fires. | |
What each problem means, and what to change. |
What it does#
Area | Details |
|---|---|
Cinematic cameras | Six movements — static, pan, dolly, track a point, orbit and follow the player — with easing, camera shake, depth of field, blends between shots, and a timecycle, weather and time of day per shot. The world streams at the camera, so buildings are there before the shot fades in. |
In-game creator | Capture a camera with a free camera and ENTER, fly back to any shot in one click, and rehearse the whole tutorial for real without saving it. A checklist says what is still missing. |
Design canvas | Sixteen elements — narration, portraits, chapter cards, objectives, continue and skip buttons, progress, timers, letterbox, video, slideshows, text bound to live values and screen effects — dragged, styled and scoped to every step, one chapter or one step. |
Eight tutorials | Welcome to the city, Spotlight, Skyline, Anthem, Broadcast, Noir, Neon and Dispatch — each a different look, all editable, all built with the same creator you get. |
Music and video | Background music and video from your own files in the resource's |
Progress | Stored in MySQL against the character, so it survives reconnects and reinstalls. Reset one player, or the whole server, in one click. |
Spawn aware | Waits for the character and spawn screens to close before it starts, so the two never overlap. Exports for multicharacter and spawn scripts that would rather start it themselves. |
Frameworks | QBCore, Qbox, ESX and qs-core detected on their own, or fully standalone. The whole framework layer is an open folder you can change. |
Languages | 41 locales ship with it; English and Spanish are complete. |
Driving it from your own scripts? A multicharacter starts it after spawn with one export, a job script fires the Dispatch briefing at a new officer, and every step can call an event of your own. See Commands and Exports.



