Garbage Job turns the city's bins into a real job for your players. A collector talks to the foreman at the Garbage Center, picks a route, takes a garbage truck out of the yard and works every stop on the map: pulling bags out of the containers, throwing them into the back of the truck, scrubbing the filthy ones clean and driving the truck home to be paid. Crews of up to four share one truck, levels open up the longer routes, and the best collectors of the day and of the month are paid from a leaderboard.
Everything a player sees happens in one panel opened at the NPC — the routes, the crew, their level, the statistics and a built-in guide. Everything that pays is decided on the server: the stops are counted there, the loot is rolled there and the reward is read from your config, never from the player. And there is no SQL to import: the first start builds the tables and, on ESX, registers the job.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, the job and the loot items. | |
The job panel, the shipped routes, working a route, the cleaning minigame, crews, levels, leaderboards and writing your own routes. | |
Frameworks, targets, vehicle keys, inventories, fuel, notifications, clothing, parties, housing and Discord logs — and how each one is picked. | |
The practice command, plus the exports for driving the job from your own scripts. | |
What each problem means, and the console line that explains it. |
What it does#
Area | Details |
|---|---|
Routes | Seven routes across Los Santos, from a twenty-stop beginner run to the Metropolitan Circuit, each with its own level, pay and experience — plus an optional Housing Tour built from your qs-housing properties. |
Collecting | A GPS route to every stop, a random number of bags per container carried by hand and thrown into the back of a real garbage truck, and a hand-in at the depot that pays the whole run. |
Cleaning minigame | Some containers are left filthy. The player holds left click and wipes a rag over the bin against a timer, with caked-on patches that need several passes. A clean bin pays bonus experience. |
Loot | Every bag thrown into the truck can turn up items — bread, gold and a diamond by default — rolled on the server from a chance table you control. |
Crews | Up to four collectors invited by ID from the panel, riding in the leader's truck. Pay every member the full reward, or split one reward between them. |
Levels | An experience curve with no cap. Routes unlock by level, and every crew member's level is checked before a route starts. |
Leaderboards | All-time, season and daily rankings with experience and earnings. The top three of each day and each month are paid automatically — offline winners are paid when they next log in. |
Presentation | A cinematic camera on the foreman while the panel is open, real portraits of the crew, a floating marker over the NPC, a work outfit and a built-in guide for new collectors. |
Logs | Discord embeds for routes started, finished and abandoned, money paid and experience granted — each event to the shared channel or to one of its own. |
Languages | Nine translations: EN · ES · FR · DE · PT · IT · RU · TR · CN. |
Driving it from your own scripts? A dispatch or city-hall script can count the collectors on duty, any resource can ask whether a player is working a route, and an NPC manager can open the leaderboard from its own ped. See Commands and Exports.



