Clothing Creator lets your staff design real GTA V clothing without leaving the server. Pick a base garment, paint it on a layered canvas while a live 3D preview shows the actual mesh, and press Publish: the server builds the .ydd, .ytd and .ymt files itself and streams the new piece to every player. It shows up in the clothing menu your players already use — illenium-appearance, qs-appearance, fivem-appearance, esx_skin, qb-clothing — with nothing to wire up.
What separates it from every other clothing tool is that there is no other tool. No CodeWalker, no OpenIV, no Blender: the whole asset pipeline runs inside your FXServer, on Windows and on Linux. The studio ships with 99 templates for both freemode peds, turns the addon clothing packs already on your server into editable templates, and keeps every behaviour in an in-game settings panel. There is no SQL to import — the first start builds everything.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the add_ace lines, the four resources, the database and admin access. | |
Updating without losing a piece, moving to another server, and uninstalling. | |
The studio, templates, tools and presets, texture variations, publishing, capacity, addon clothing and every setting. | |
Appearance menus, item labels, notifications, Discord logs, image hosts, frameworks and languages. | |
Chat and console commands, plus the exports for driving it from your own scripts. | |
What each problem means, and how to fix it. |
What it does#
Area | Details |
|---|---|
Studio | A full-screen editor with layers, brush, eraser, fill, text, shapes, pictures and a colour picker, 50 steps of undo, and 56 one-click presets — camo, carbon, stripes, sports kits, leopard, luxury. |
Live 3D preview | The real garment mesh wearing your design as you work. Paint straight onto it, drop shapes on it, drag logos across it. |
Templates | 99 base garments — tops, pants, shorts, shoes, masks, undershirts, decals and chains — for male and female, plus your own |
Addon clothing | Scans every resource on your server and imports its clothing packs as templates, with their cloth physics, sounds and flags — then edit them on top of their original textures. |
Texture variations | Up to 26 colourways per item (A–Z) — the variations players cycle through in their clothing menu. |
Publishing | Built on your server, usually in under half a minute, and deployed in a guarded cycle that takes published clothes off and puts every outfit back on by itself. |
No restarts | Reserved cells, live declarations and automatic apply on an empty server mean new clothing goes live without restarting the server. |
Capacity | Every engine limit checked live and on the server, overflow collections opened automatically, and retired items that never shift anyone's outfit. |
Settings | Every behaviour edited in game, saved to the database, and applied without a restart. |
Frameworks | ESX, QBCore and Qbox detected automatically, standalone for everything else. |
Languages | 41 complete translations, switched in game. |
Driving it from your own scripts?
OpenStudio,EquipPublishedItem,GetPublishedItemsand a generated labels file are on Commands and Exports.



