Job Management + Multijob lets every character hold several jobs at once and run each one like a real company. Players switch between their jobs from a clean menu, start and end their shifts and talk to their colleagues; bosses hire, promote, discipline and pay their staff from a management menu; and admins oversee every job on the server — bosses, money, ranks, locations and logs — from a single admin panel.
There is nothing to register by hand. Whenever your framework gives a player a job — a job centre, another script, an admin command — it is added to their job list automatically, up to the limit you set. Every job gets its own treasury fed by a cut of what its workers earn, salaries per rank, signable contracts, badges, employee reports and weekly statistics. It runs on ESX Legacy, QBCore and Qbox, and its database table builds itself on the first start.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database, clean data files and admin access. | |
The three windows, how jobs reach the list, shifts, boss zones, the boss menu, ranks and permissions, hiring, the treasury, salaries, reports, statistics, the admin panel and every config option. | |
Frameworks, Quasar job levels, the 3D prompt, notifications, Discord logs, custom bridges and languages. | |
Commands and keys, plus the exports for paying workers and firing players from your own scripts. | |
What each problem means, how to fix it, and what every console error code stands for. |
What it does#
Area | Details |
|---|---|
Multijob | Up to five jobs per character by default, added automatically whenever the framework sets a job, switched in one click, with shifts, a service timer, a blacklist and an optional per-license limit. |
Job menu | Every job as a card: rank, level and XP for Quasar jobs, badges, treasury cut, salary, personal statistics, a job chat and a quit button. |
Boss menu | Opened at the job's boss zone: the whole staff online and offline, with duty status, ranks, badges, reports, penalties, firing, hiring, announcements, the treasury, statistics and the rank editor. |
Ranks and permissions | Ranks created, renamed and deleted in game, each with ten permission flags that decide what that rank may do in the boss menu. |
Hiring | Two modes per job — a job offer the player accepts, or a written contract the employee signs — plus direct assignment by admins. |
Treasury | Each job keeps a cut of every payout made through |
Salaries | An amount per rank, paid every few minutes to online employees — from server funds or from the job's treasury. |
Reports and statistics | Hire date, rank history, penalties, bonuses and hours per employee; weekly, monthly and all-time earnings, hours and a peak-hours chart per job. |
Admin panel | Every job in one place: assign bosses, manage staff and money, create and delete jobs, place boss zones and read the server-wide log. |
Logging | An HR log per job, a 2,000-entry server log and Discord embeds for hires, fires, promotions, penalties, payments and boss changes. |
Languages | Nineteen translations: EN · ES · FR · DE · PT · IT · NL · DA · HU · RO · RU · BG · TR · AR · FA · HI · JA · KO · ZH-CN. |
Writing a job script? Pay your workers through
AddJobMoneyand the job's treasury, its statistics and each employee's earnings fill themselves. See Commands and Exports.



