Newspaper Job is a paperboy job for FiveM. A courier talks to the editor at the News Station, picks a route and a ride, and pedals off with a bag of newspapers. Every house on the route has a blip and a marker on the ground; the paper is thrown from the saddle, and a stop counts only when it lands on the doorstep. When the bag is empty or every house is served, the bike goes back to the station and the route pays out — for the stops actually delivered.
Around that loop sits a progression that keeps couriers coming back: endless levels that raise pay and experience, faster rides that unlock with level and pay a multiplier, and daily and monthly rankings whose top three are paid automatically. Money, experience and the newspapers themselves are handed out by the server only, so a modified client cannot pay itself or farm the throwable item.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the job, the newspaper item, the database and the first route. | |
What changed, which config keys are gone, and the removed events your other scripts may still call. | |
The job panel, a route step by step, how pay is worked out, routes, rides, levels, the statistics and every setting. | |
Frameworks, inventories, targets, vehicle keys, fuel, notifications, Discord logs and languages. | |
Opening the panel from your own scripts and asking who is out delivering. | |
What each message means and how to fix it. |
What it does#
Area | Details |
|---|---|
Job panel | One NPC opens everything: a dialogue camera frames the editor on the left while the panel shows level, routes, the ride picker, a guide and the statistics on the right. |
Routes | Five shipped routes across Los Santos, each with its own level, stops, pay and experience. Add as many as you like. |
Throwing | The newspaper is a real throwable. A stop counts when the projectile lands within the delivery radius, thrown from the work bike, with a ground marker showing where to aim. |
Rides | Race bike, BMX and Faggio out of the box. Each has a level requirement and a pay multiplier; locked rides are shown dimmed so couriers see what is next. |
Levels | Endless levelling on a growing curve, with a payment and experience bonus per level, capped so veterans never earn several times the route. |
Statistics | All-time, monthly season and daily rankings with search and countdowns. The top three are paid at each reset, even when they are offline. |
Server authority | Every stop is checked against the courier's real position, every newspaper is tracked, and the pay is computed on the server from the config. |
Integrations | ESX, QBCore and Qbox; ox_inventory and qs-inventory; ox_target and qb-target; eleven vehicle-key resources; fuel; Discord webhooks; qs-job-management. |
Languages | Eleven translations: EN · ES · IT · FR · PT · DE · RU · TR · NL · CN · ZH-TW. |
Driving it from your own scripts? An NPC manager opens the panel with one export, and a police or EMS script can ask how many couriers are out on a route. See Exports and Events.



