Three Ways to Sit#
Sit Everywhere gives players three ways onto a seat, and they work side by side. An admin never has to choose between them.
Way | How the player starts it | What happens |
|---|---|---|
On a prop | The third eye on a chair, bench, sofa, stool or bed. | Sit or Lie down opens the animation picker, and the seat point is calculated from the prop. |
Anywhere |
| The picker opens, and the player sits on whatever is under their feet. |
Preset seat | The third eye on a prop or interior with a hand-placed seat, or the floating prompt over it. | One press: the player walks over and sits exactly where the seat data says, with no picker. |
The third-eye options depend on the prop. 261 models get the picker; 704 have a hand-placed seat; most common chairs and benches have both:
Option | Shown on | Does |
|---|---|---|
Sit / Lie down | A seat or bed model with no hand-placed seat. | Opens the picker on that prop. |
Sit down / Lie down | A prop or interior with a hand-placed seat. | Takes the preset seat in one press. |
Choose pose | A prop that has both. | Opens the picker on that prop, so players keep the choice. |
Next to a preset seat,
/sitand/laytake it straight away instead of opening the picker. Turn that off with Preset seats → /sit takes the nearest preset.
The Animation Picker#
The picker docks to the left edge of the screen and leaves the rest clear for the preview. It opens on Sit down or Lie down, depending on how it was opened.
Where | What is there |
|---|---|
Top | The title, and a close button. |
Search | Filters the poses by name as you type. |
Category rail | All plus every category that has poses here, each with its count. |
Section bar | The prop's model name when opened from a prop, the category otherwise, and how many poses are listed. |
List | One card per pose, with its picture, name and category. |
Bottom | Sit here (or Lie here) across the width, and the crosshair button for Place & adjust. |
Key | Does |
|---|---|
| Move through the list. The preview follows. |
| Sit here with the highlighted pose. |
| Close the picker. |
Clicking a card selects it; clicking Sit here or Place & adjust confirms it. The picker remembers the last pose each player used for sitting and for lying, and opens on it next time until they reconnect.
The 3D preview. Beside the menu stands a copy of the player's own character, in their own clothes, playing whichever pose is highlighted. Only that player sees it. Menu → Preview camera blurs the world behind it so it reads as part of the menu; Menu → 3D preview ped turns it off on servers that prefer the pictures alone.
Which poses are listed depends on where the picker was opened:
Opened from | Lists |
|---|---|
A chair, bench, sofa or stool | Every sitting pose. |
A bed | The four lying poses. |
| Everything, on All. |
| Everything, opened on Bed. |
The Animations#
Sixteen poses in seven categories. Each has its own picture in the picker and the change-pose bar.
Category | Poses |
|---|---|
Basic | Normal sit · Stupor sit |
Relaxed | Relaxed sit · Couch slouch |
Casual | Casual sit · Upright sit |
Lounge | Lounge sit |
Outdoor | Picnic (male) · Picnic (female) |
Special | Nightclub sit · Cross-legged sit · Jetski lean |
Bed | Lie on left side · Lie on right side · Sunbathe · Nap |
Integrations explains how to replace the pictures with your own.
Automatic Seat Placement#
Sit here is where the work is. Instead of asking the player to nudge a ghost onto the bench, the script reads the prop and calculates the seat point itself:
It recognises the prop
Every model is classed as a chair, stool, bench, sofa or bed from its name, with a handful of per-model corrections for the ones the rule gets wrong — picnic tables are benches, bar stools are stools, beach chairs sit higher.
It splits long seats
Benches and sofas are divided along their length into seats of Seat width each (0.62 m), up to eight. The nearest free one is used, and a seat somebody else holds is skipped — so three players fit on one park bench.
It finds the cushion
A probe is fired straight down through the seat point onto the prop itself, and the first hit is the seat height. If the probe finds nothing, the kind's seat height is used instead: a percentage of the model's height.
It turns the ped round
The ped faces away from the backrest: the prop's heading plus Facing offset (180°). Beds use Bed facing offset (90°), so the player lies along the mattress, head on the pillow end.
It uses the map when it can
If Rockstar placed a scenario point on that bench, the game's own point is used instead — those are aligned by the game itself. Turn Use map scenarios off to always get the pose the player chose.
It walks over and sits
A player further than Start walking from (1.2 m) walks to the seat first. If a wall, a fence or a locked door is in the way, they are refused rather than carried through it. The server reserves the seat, and the pose plays.
On a prop, the ped is left free and the game itself keeps it on the cushion; the prop is frozen while somebody sits on it, so a light chair cannot slide away. On the ground, or on a spot placed by hand, the ped is held still instead (Freeze while seated).
Sitting on the ground uses whatever is under the player's feet — pavement, a porch, a roof, a car bonnet — not the terrain beneath it. With nothing solid underneath, the player is in the air and is refused: "You cannot place a seat in mid-air."
Turn Sitting → Automatic seat position off and Sit here hands over to Place & adjust instead, for servers that prefer the player to place every seat by hand.
Place & Adjust#
The crosshair button next to Sit here — or the only path, if you turned the automatic seat off. A translucent copy of the player appears on the calculated seat, already playing the pose, and follows the point the camera is aimed at.
Key | Does |
|---|---|
Aim the camera | Moves the spot. It lands on whatever surface the camera ray meets, up to Aim distance (10 m) away. |
Mouse wheel | Turns it, Rotation step (5°) per notch. |
| Raises it while held, Height step (0.01 m) per frame. |
| Lowers it while held. |
| Confirms. The player sits exactly where the preview is. |
| Cancels. |
The keys are drawn on the game's own button bar, bottom right, and a card bottom left shows the heading, the height and whether the spot can be taken:
Status | Means |
|---|---|
Good spot | Press |
Blocked by a wall | A wall, a fence, a door or a prop stands between the player — or the camera — and the spot. |
Too far away | Further than Placement distance (6 m) from the player. |
Underground | Pushed more than Underground margin (0.35 m) below the surface it was aimed at. |
In mid-air | Nothing solid within Mid-air margin (1 m) below it. |
Each check has its own switch under Manual placement. With Aim with a raycast off, the spot stays where it started — the calculated seat, or the ground under the player — and only turning and height move it.
While Seated#
Once seated, the player has two keys, drawn on the game's button bar:
Key | Does |
|---|---|
| Opens the Change animation bar at the bottom of the screen. Pick a category, click a pose, and the player switches to it on the same seat point, without standing up. |
| Stands up and releases the seat. |
The change-animation key is Interaction → Change animation key; the stand-up key is a FiveM key binding called Stand up, so each player can rebind it under Settings → Key Bindings → FiveM. While the change-animation bar is open, the stand-up key still works and ESC closes the bar.
If something takes the pose away — another script clearing tasks, a stray event — the player is put back on the same seat within half a second, rather than left standing on the bench.
Preset seats play whatever their data names, so there is no change-animation bar on them: only the stand-up key.
Preset Seats#
On top of the automatic solver, Sit Everywhere ships the hand-placed seats of the sit resource by Mads, carried over value for value: 704 props with exact seat offsets and 62 interiors and MLOs with fixed seats. On those, the player sits exactly where the data says, with the scenario or animation its type names — bar stools, sun loungers, barber chairs, diner booths, hospital beds, tattoo tables, bleachers and more.
How they are offered#
Preset seats → Interaction decides it, and is read once at start:
Mode | What players see |
|---|---|
Automatic | The third eye when a target resource is running, the floating prompt when none is. The default. |
Third eye | Sit down / Lie down on the props, and a box around every seat of an enabled location. |
Floating text | A prompt over the nearest free seat within Prompt distance (1.8 m): |
Both | The two at once. |
The prompt keys are FiveM key bindings — Sit down (preset seats) and Lie down (preset seats) — so players can rebind them. The prompt is drawn by qs-textui when it runs, and by the game's own 3D text otherwise.
Taking a seat#
The player walks to a point just in front of the seat and the scenario takes them the rest of the way; a few types — bar stools, diner booths — teleport straight in. On a bench or sofa with several seats, Aim picks the seat uses the one the third eye is pointing at rather than the nearest. A seat is refused, with a notification, when:
it is taken by another player or a ped,
the prop is knocked over — leaning more than Maximum tilt (20°),
a wall stands between the player and the seat, or a shelf leaves no room for a head,
the player is in a vehicle.
Getting up#
The stand-up key gets the player up — with a roll-off animation from a bed. Always teleport out puts them back where they stood before sitting, and Teleport back when unreachable does it only when the walk to the seat failed. A player who is killed, ragdolled, carried off or pushed away is released from the seat on their own, and while seated the cinematic idle camera stays off (Block the idle camera).
Preset Locations#
Every interior and MLO is one switch under Preset locations, and every switch needs a restart. The base-game spots the sit resource shipped switched on are on; every map that has to be installed first is off.
Standard interiors (16)
Location | Default |
|---|---|
Mission Row PD — the default interior. For Gabz's, use the Gabz switch | Off |
Sandy Shores Sheriff | Off |
Paleto Bay Sheriff | Off |
Vanilla Unicorn | Off |
Tequi-la-la | On |
Coroner's office | On |
Tattoo parlours — every one on the map | On |
Trevor's trailer | On |
Paleto Bay bank | Off |
Pacific Standard Bank | Off |
Premium Deluxe Motorsport | Off |
Los Santos Customs | Off |
Kosatka submarine | Off |
Wall, Steps and Ledge — three example seats, one switch each, that show the game's own sitting scenarios | On |
Other MLOs (2)
Location | Default |
|---|---|
Burger Shot (Uniqx) | Off |
Club 77 (RTX) | Off |
Gabz MLOs (44 places, 43 switches)
Location | Default |
|---|---|
Pillbox Hill Medical · Mission Row PD · Sandy Shores Sheriff · Paleto Bay Sheriff · La Mesa PD | Off |
Bolingbroke Prison · Park Ranger · Town Hall · Fire stations: El Burro & Davis (one switch) | Off |
Pacific Standard · Pacific Standard, old version · Paleto Bay bank | Off |
Pop's Diner · Pizza This · Cat Cafe · Burger Shot · Up-n-Atom · Horny's Burgers · Koi · Bahama Mamas · Vanilla Unicorn | Off |
Premium Deluxe Motorsport · Tuner shop · Hayes Autos · Import garage · Harmony repair · Benny's · Otto's Autos · LS Customs add-on | Off |
Record A Studios · Haters · Bobcat Security · Maze Bank Arena | Off |
Families · Ballas · Vagos · Triads · Marabunta · Aztecas · Lost MC · Altruist camp · Weed camp · Paleto camp | Off |
LS Customs add-on (Gabz) is not an alternative to Los Santos Customs: it only adds the seats of Gabz's version, so turn on both if you run it.
The Settings Panel#
/sitconfig holds every behaviour of the resource in eight sections. Every field has a description, a search box at the top finds a setting across all of them, and a save applies to every player at once.
Section | What it holds |
|---|---|
General | Debug output, the language, the notification title, the third eye, and the seated key hints. |
Interaction | How close a player has to be to a seat, the icons on the third eye, and the change-animation and stand-up keys. |
Sitting | The seat solver: bench splitting, seat heights per kind, facing, walking to the seat, freezing, blending and seat claiming. |
Preset seats | The hand-placed seats: how they are offered, distances, tilt, teleporting and the prompt keys. |
Preset locations | One switch per interior or MLO. |
Manual placement | Place & adjust, and the limits it refuses to cross. |
Menu | The pictures, the 3D preview, its camera and the click sounds. |
Commands | The words players type, and who may open this panel. |
Control | Does |
|---|---|
Save | Saves every changed field — the button counts them — and applies them to every player straight away. |
Discard | Throws away what you changed since the last save. |
Needs restart | Tags a field that only applies on the next start. Saving one shows Restart the resource to apply. |
Reset section | Puts every field of the open section back to the value the resource ships with. |
Reset everything | Empties the whole saved table. There is no undo. |
General
Setting | Default | What it does |
|---|---|---|
Debug mode | Off | Extra console lines, and the |
Language | English ( | Every text of the resource, in game and in the panels. 41 languages. |
Notification title |
| The sender shown on every notification. |
Target system | Detect automatically | Which third eye the options are added to: automatic, |
Show seated key hints | On | The change-animation and stand-up keys on the game's button bar while seated. |
Interaction
Setting | Default | What it does |
|---|---|---|
Interaction distance | 2.5 m | How close a player has to be for the Sit and Lie down options to appear. |
Sit icon |
| Font Awesome icon next to the sit option. |
Lie down icon |
| Font Awesome icon next to the lie down option. |
Change animation key |
| Opens the change-animation bar while seated. One of E, F, G, H, R, B, Y, X or Z. |
Stand up key |
| The default key of the Stand up binding. One of X, Z, G, H, J, K, L, B, N or M. Needs restart. |
Change animation while seated | On | Off and a seated player can only stand up. |
Sitting
Setting | Default | What it does |
|---|---|---|
Automatic seat position | On | Calculates the seat point. Off sends Sit here to Place & adjust. |
Use map scenarios | On | Uses Rockstar's own scenario point when the bench has one. |
Split benches into seats | On | Several players on one bench or sofa. |
Seat width | 0.62 m | One seat's share of a bench, which decides how many seats it has. |
Chair / Stool / Bench / Sofa seat height | 46 / 92 / 52 / 44 % | The seat plane as a share of the model's height, used when the probe finds no surface. |
Bed surface height | 95 % | The same for beds. |
Facing offset | 180° | Added to the prop's heading so the ped faces away from the backrest. |
Bed facing offset | 90° | The same for beds, so the ped lies along the mattress. |
Walk to the seat | On | Walks the ped over instead of placing it straight away. |
Start walking from | 1.2 m | Any closer and the ped simply sits. |
Walk timeout | 6000 ms | How long the walk may take. |
Freeze while seated | On | Holds the ped still on the ground and on placed spots. Never applied on a prop. |
Blend in / Blend out speed | 4.0 / 2.0 | How quickly the pose fades in, and out when standing up. |
Seat claiming | On | The server reserves each seat so two players never sit in the same place. |
Preset seats
Setting | Default | What it does |
|---|---|---|
Preset seats | On | Off removes every preset seat. Needs restart. |
Preset props | On | The 704 props. Off keeps only the location seats. Needs restart. |
Interaction | Automatic | Third eye, floating text, both, or automatic. Needs restart. |
/sit takes the nearest preset | On |
|
Preset reach | 2.0 m | Third-eye distance on preset seats, and how far |
Prompt distance | 1.8 m | How close the floating prompt appears. |
Maximum tilt | 20° | A prop leaning more than this is refused. |
Aim picks the seat | On | On a bench, the seat the third eye points at rather than the nearest. |
Zone markers | On |
|
Always teleport in | Off | Skips the walk. |
Always teleport out | Off | Standing up returns the player to where they stood before. |
Teleport back when unreachable | Off | The same, only when the walk to the seat failed. |
Block the idle camera | On | No cinematic idle camera while seated on a preset. |
Prompt key: sit / lie down |
| Default keys of the floating prompt. Needs restart. |
Manual placement
Setting | Default | What it does |
|---|---|---|
Allow manual placement | On | Shows the Place & adjust button. |
Aim with a raycast | On | The spot follows the camera. |
Aim distance | 10 m | How far the camera ray looks for a surface. |
Block through walls | On | Refuses spots behind walls, fences, doors or props. |
Block underground | On | Refuses spots pushed into the ground. |
Underground margin | 0.35 m | How far below the aimed surface counts as underground. |
Block mid-air | On | Refuses spots with nothing under them, and sitting down while in the air. |
Mid-air margin | 1.0 m | How high above the surface below counts as mid-air. |
Rotation step | 5° | Per notch of the mouse wheel. |
Height step | 0.01 m | Per frame Page Up or Page Down is held. |
Placement distance | 6 m | How far from the player a spot may be. |
Menu
Setting | Default | What it does |
|---|---|---|
Animation pictures | On | The picture on every card. Off shows a plain list. |
3D preview ped | On | The copy of the player that plays the highlighted pose. |
Preview camera | On | Blurs the world behind the preview. |
Menu sounds | On | The game's own interface clicks. |
Commands
Setting | Default | What it does |
|---|---|---|
Sit command |
| Written without the slash. Needs restart. |
Lie down command |
| Needs restart. |
Settings command |
| Needs restart. |
Settings permission |
| The ace a player needs to open this panel. |
These values live in your database, in
qs_sit_settings, not in a file — only the ones you change are stored. Reset section and Reset everything put back what shipped.



